Battletech equipment list and weapons very hot, energetic, and excited matter). 9 weapon and equipment list? I just got the mercenary pack for this game, and I'd like to get a good overview of the weapons and gear that are available with all the DLCs and the most recent patch. Ursus X3149 Mass: 50 tons Tech Base: Equipment Survey VI Chassis Config: Biped TechEra: Dark Ages Tech Rating/Era Availability: E/X-X-X-E Production Year: 3149 C-BillsTotal Cost: All things BattleTech, including the tabletop games, miniatures, fiction and video games. Energy Weapons use power from a fusion engion or power amplifiers on BattleTech Scale units while Infantry & BattleArmor scale units use batteries. I use to have a number spreadsheets with every unit (current to that time), including BV and all stats (engine type, weapons, armor allocation etc. With all the posts about why each faction is awesome, I thought it might be helpful for new players to have a very brief overview Description []. Sort by: Best. This is a general catch-all category for Infantry portable Personal Classic BattleTech refers specifically to good old-fashioned record sheets and hex-maps BattleTech directly descended from the original BattleDroids. Hyper Lasers are the ultimate development in heavy laser technology, but it was constructed by the RISC engineers, instead of the Clans. I am hoping somebody has a list of primitive mechs and Weapons that I could use for my ad-hoc force. A dynamic universe, its setting and charact On the pages below you will find comparison tables for groups of weapons with links to pages detailing the individual specifics of each weapon, firing modes, chances to jam etc. December 1: The Bloodnamed Clan warriors in the Inner Sphere met at Paulus Prime to begin their journey back to the Clan Homeworlds. Advanced SRM; Advanced SRM 1; Advanced SRM 2; Advanced SRM 3 BattleTech (TT) BattleTech (VG) MechWarrior 5 (VG) MechWarrior Infantry weapons are halved underwater, and some infantry weapons have a 21 hex range, so still more effective unless you have a special underwater mech. That said, XTRO: Steiner has the Axman-6X seems to be only one I can find that has actual record sheets for their array of Handheld weapons. Technical Readout: 3039. If you have engine heat sinks left over, the PPC will This list catalogs all canon Energy Weapon articles on BTW. For this guide I shall be adding a custom heatsink. Select one of the filters and then mouse over the information icon next to the filter to see what type of equipment that location produces. Note: Support or Combat Vehicles mounting medium class Energy Weapons in Pintle mounts also require batteries as well as do the lower In this BattleTech playlist you will find introductions to different weapons used in the game of BattleTech. Interstellar Operations, and the Alternate Eras volume post-split, has the most comprehensive list as well as sections detailing what is generally available and guidelines for downgrades. (Shops stock only a few rare item from hundreds of picks, every time you jump This list catalogs all canon weapons articles on BTW. Types of Loadouts (Boats) Equipment and weapons are perishable in that they are destroyed if critted twice or the part they are mounted is destroyed. I would tinker around with making the existing equipment make more sense. Thanks to pushing the limits in laser shielding and plasma lasing chemistry, the Hyper Laser is a very destructive and extreme range weapon, but the immense thermal and physical stress make u/Armored-Raven suggested making a mech with both MMLs and AES so then I thought about making a 'mech which only uses equipment from today's poll. However, the BATTLETECH. 2 Burst-Fire Autocannons; Energy Weapons . targ l sh n5 0 o . As such, it receives a –1 bonus to the target numbers for to-hit rolls. Q&A. All things BattleTech, including the tabletop games, miniatures, fiction and video games. Controversial. rtf found at the download link below contains my work to date, a fairly thorough list of quirks covering every BattleMech and OmniMech from Technical Readout: 3025, Technical Readout: 3039, Technical Readout: The BV ratings for combat-effective weapons and equipment are listed in the Inner Sphere, Clan and Conventional Infantry Weapons Battle Value tables at the end of this section, beginning on page 317. e. " - Norman Vincent Peale Each of the 25 battlemechs can be heavily customized in the mech bay. The Universal Technology Advancement Table starts on p. I will keep a backup of the post in a notepad file on my computer should the linked post be deleted for any reason. OmniMechs aren't impressive in tactical play, but strategically well BattleTech Community Ads. In the early game a weapon with +accuracy is a huge boon until you get near max Gunnery. insanity depending on heat sink tech and whether you have engine heat sinking capacity left over from your other equipment. Medium and large lasers get a bonus to accuracy over other weapons BATTLETECH TM TACTICAL OPERATIONS Other Combat Weapons and Equipment 99 Active Probes 99 Anti-Missile Systems 99 Autocannons 100 ECM Suites 100 Energy Weapons 102 Gauss Weapons 102 Machine Guns 102 Missiles 102 Particle Projector Cannon (PPC) 103 Retractable Blade 104 Heat 104 This is a list of weapons and equipment used in the record sheets of wave 1 and wave 2 mechs and where to find the rules. The Modular Weapon Mount is a piece of battle armor equipment that allows the operator to swap weapons based on mission parameters. Load up lots of AC weapons (AC 2, AC5 for This page shows all capital weapons used by WarShips. Five mechs (Enforcer, Griffin, Dragon, Stalker, Atlas) has a fixed star listed as one of its shops. All Systems Nominal Members Online • ClementYY . Searching the subreddit hasn't resulted The final category of weapons comprises anti-personnel or small weapons. Gear/Weapons/AMS, Tag, and Support I've scoured the Tech Manual, Tactical Operations, and Interstellar Operations to collect most of the BattleMech-compatible equipment, pitted them against each other, and created a series of 15-question surveys for Battletech fans to BattleTech - The Board Game of Armored Combat » dramatic the landscape has changed so I made a list of items that have changed classifications and combined it with the list of equipment from TacOps that had stayed put. 5 ton, and a pulse small laser does 35 at 1 ton, which is almost twice the small laser output. Yes and No. So what do I need to do? Guardian ECM suite is one particular equipment. Contents. BattleTech - The Board Game of Armored Combat » And it does not list their weight, just the damage for some of them. Energy weapons are great on colder maps where heat is less of a concern. xlsx), PDF File (. RogueTech makes HBS’s Battletech as true to TableTop as can reasonably be. For every problem there is a technical solution. Tactical Operations: Advanced Units & Equipment is the one-source reference for advanced units types and advanced technologies. Combat Equipment is a companion volume to both Classic BattleTech and Classic BattleTech RPG. Ballistic weapons are great for hot/lunar maps but are limited by ammo. Logged 3rd succession war medium mechs. Looking for all manufacturer variants. Published after the addition of the Clans to the game, the book focused on technologies and rules that affected gameplay in the 3056 timeframe and later. Pilot skills are another thing as well. July 14, 2021 by James. Most of the time, it's just "BattleTech", and you'll just see something on the back that says "For use with Total Warfare" or These can be found in TechManual for everything in Total Warfare. Going by wiki atm, which I had assumed was complete, but seems to be missing information on certain weapons like UAC. Lorewise introtech is stuff that was around during the last two succession wars, before the Helm memory core was discovered. All equipment is Inner Sphere, except for Clan-only equipment which is listed as [Clan] and includes New methods of destruction await as eight devastating weapons systems are now available to wreak havoc like never before. 1 Weapons. Equipment tables in Tactical Operations includes dates for prototyping. Apart from those the ones that are way better than the rest are the lostech chassis: Crab, Griffin-2N and Phoenix Hawk-1B. C Capital Missile‎ (10 P) E BattleTech (TT) BattleTech (VG) MechWarrior 5 (VG) MechWarrior: Living Legends‎ (VG) MechWarrior Online (VG) MegaMek (VG) Other Games; Admin Pages. Add a capacitor and a targeting computer. ; Earthwerks Incorporated purchases an I've scoured the Tech Manual, Tactical Operations, and Interstellar Operations to collect most of the BattleMech-compatible equipment, pitted them against each other, and created a series of 15-question surveys for Battletech fans to vote on. Incubus II, is out luck. In the following article you will find these items sorted by Description []. Please refer to rules before posting. A [[similar system was used Battletech Equipment Survey, Round 2: Angel ECM versus Improved ATMs Snubbies are good, but CASE makes ammo based weapons not a complete liability. json You can make battletechs faster, more armored, and better armed. Battletech Advanced 3062 includes 500 new mechs, dozens of new weapons systems, an entirely overhauled combat experience, a completely different mechbay system, an amazing new mech assembly mechanic, and countless other features. It includes listings for energy weapons like lasers and BATTLETECH > General Discussions > Topic Details. The book also includes the corresponding rules for the use of the introduced Eventually you'll build up so many weapons and components with +'s from salvage, that you'll be selling off most of your ordinary weapons. Max 2 charges for the carrier, and max 1 for all allied, non-structure units, NPCs included. Googling has only resulted in info for base game items. 2 Other; 11 Structure; 12 Miscellaneous. Example Worlds 149 Euclid 149 Karachi 152 ALWAYS CHECK REFERENCES 154 EQUIPMENT EXPANSION Gear Maintenance and Effects Adventure Seed: In Too Deep 158 Weapons 158 Armor Adventure Seed: We’re on Our Own 159 Electronics 159 Prosthetics Adventure Seed: When Enemies Attack159 Modifying Personal Gear 160 Modifying Weapons ’Mech-less I've scoured the Tech Manual, Tactical Operations, and Interstellar Operations to collect most of the BattleMech-compatible equipment, pitted them against each other, and created a series of 15-question surveys for Battletech fans to vote on. Jump jets: Allow for jumping the mech across the battlefield Cockpits: All 'Mechs come equipped with a stock cockpit configuration, which can be upgraded for improved performance. SRM isn't really needed. OmniMech - While Capacitors can do some neat tricks, it's ultimately a damage per turn loss for everything except the LPPC. Includes heavy/light gauss, light/heavy/snub-nose PPC, light machine gun, MRM10/20/30/40, Streak SRM2/4/6, Ultra Autocannon 2/5/10/20, Light BattleTech: The Accurate Weapon Quirk marks a weapon or weapons bay as having exceptional design or construction quality. This pack adds several weapons and equipment that are either in-timeline for the game OR were in timeline for the SLDF. The same apply to vehicles and turrets. I'm not sure what I'm going to do with it yet- maybe the obvious answer is field two Marauders instead of one- but I put it into storage. Some equipment may also only be applied on certain components. Tactical Operations: Advanced Units & Equipment is a rulebook that expands the BattleTech construction rules of the TechManual onto support vehicles as well as advanced weapons and equipment that are above the complexity of the BattleTech core rules of Total Warfare. 450m damage is the sum of the damage of all weapons that have a max range longer than 360. Below is a growing list of what currently comes included with the mod: The Assassin is the same weight (40t), speed (190), and free tonnage (14) - so it is better at most things and has some cool equipment. Which weapons are affected by targeting computers and is there such a thing as partial usage? What weapons have an abnormally high or low BV? Just how many dang laser types have been released so far? Leman Russ Demolisher. Mod for HBS's BattleTech game adding some civil war era weapons systems. Euron looked over his weapons. What you may be thinking of is a paragraph in Total Warfare that acknowledges that, in a realistic game, ranges should all be multiplied tenfold or so, but that wouldn't make a very fun BattleTech - Weapons And Equipment - Free download as PDF File (. Guide - How to add Weapons/Components to the store. With other pieces of equipment information being in a csv file. I am not very happy with Amazon. BattleTech is primarily a game of Mech on Mech warfare, considered by some to be THE premiere Mech combat tabletop game. The BattleTech universe is a living, vibrant entity that grows each year as more sourcebooks and fiction are published. All equipment is Inner Sphere, except for Clan-only equipment which is listed as [Clan] and includes Description []. The field has a radius of 90 Meters in all directions around the carrier. youtube. Roughly a fourth of the book is devoted to new (and newly updated) weapons and armor that BattleTech Community Ads. I'm looking for variety, but there isn't much! Is this because the game just doesn't have many 11. I tend to only play Age of War up through the Clan Invasion (including post-Tukayyid, but 22 Tech-Equipment Tables 1 Word Count: —- Revised Infantry Equipment tables for TechManual (Revised 6 June 2021) <<<Begin Table>>> Conventional Infantry Weapons Tech Class/ Type Flamers are designed as anti-infantry weapons. The formulas in this section allow players to calculate the exact BV of any BattleMech, vehicle or other unit. It's Sophie's choice for PPC fans as the light PPC squares off against the snub-nosed model. It grants 'stealth' charges in an AoE field around the 'mech carrying it. While a apocryphal/non-canon design, I never had a chance to get a good look at many Battletechnology designs and was more than happy to let my friend try it out. Prior to the Modular Weapon Mount Inner Sphere battle armor was restricted to Armored Gloves (to use conventional Ballistic weapons are familiar; they’re similar to modern guns. Subcategories. Medium Long Extreme Bas To-H it N umb r: G n y Sk l ta cke This BattleTech (2018) handbook describes the game's rules, basic tactics, and reference lists of mechs and weapons, based on game version 1. 22 Tech-Equipment Tables 1 Word Count: —- Revised Infantry Equipment tables for TechManual (Revised 6 June 2021) <<<Begin Table>>> Conventional Infantry Weapons Tech Class/ Type Base Damage Weight of Weapon Weapon (Rating) (Damage Type) Range (each) / Ammo (Shots) Crew Archaic Weapons 8 Melee Weapons; 9 Sensors A (Top Sensor Slot) 9. Faction Availability. Hunchback, Phoenix Hawk, Shadow Hawk, Wolverine, these are common mechs you see all over the place and are great for learning the have because they have basic equipment, basic weapons, a single optimal range, and fights won't be as protracted. Notes: All pulse lasers and ER weapons readily available: 1 January 3037 Also, is there a list of weapons/equipment available in a Google Sheet or something? Share Add a Comment. Join Adam and Tarron as they discuss everything 10 votes, 15 comments. Steeped in the feudal political intrigue of the BattleTech universe, the game features an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics. Each ‘Mech comes with unique equipment that It includes an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures. " Didn't buy it, probably not better than 2 heat sinks but pretty neat. r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. This category has the following 7 subcategories, out of 7 total. Plus, 1 in 6 hits to a mech underwater destroys an entire section, and an infantry platoon with 12 damage would have a statistically 100% chance of taking out an entire mech section (over a 17 After playing a couple of the video games where exposure to non-weapon technology is limited to engines and gyros, it's pretty daunting for me to look at a list of Battletech equipment which feels like an endless series of letter-and The main issues are movement (30 meter hexes in movement points translates into what?), weapons damage (millimeters are missing from stats, also gauss weapons, PPCs, lasers do not exist), weapons ranges (plan to keep them "realistic"). You then need to choose one of the shopdef files to place your custom item into. Included in the rulebook were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that This mod pack includes an extensive list of new mechs, vehicles, and other assets, and seeks to overhaul the combat system in a truly detailed way. Old. This document provides specifications for various weapons that could be equipped on battlemechs, including the weapon name, damage, ammunition usage, heat generation, tonnage, range, and other characteristics. 1 Airdrops and Call-Ins; 12. Looking for some help either finding resources or if anyone has their own homebrew list. Light mechs in Battletech are unfortunate: since you start with 3 Medium mechs, and high usable tonnage is everything, you just aren't going to use them a lot. But to me Battletech should be walking tanks with heft and weight, not ballerinas Battlemechs are a lot more agile than a lot of people assume, probably because most people's mental image of mechs is heavily influenced by the video games, which tend to depict them as clunky and lumbering (initially due mostly to hardware limitations, and then it gradually turned into Description []. Master Sergeant; Posts: 205; Amaroq the Kitsune#1092; Re: Industrial Equipment which should exist (in BattleTech), but doesn't « I'm running 50-60 ton mechs after two days and 18 hours into the game, got some general thoughts on weaponry: 1) beam weapons are not good, too much heat build up and too many heat sinks needed 2) ballistic/missile weapons are the way to go through. Probably one to phase out My latest game had a interesting addition to the mech line up: the Alliance, the 100 ton cover girl of Battletechnology #7. The equipment of battle armor can be different from mission to mission. The numbers indicate how powerful the weapon is; the AC/2 does So as for what the title says here is a guide on how to add Weapons/Components that you created to the store. ) Engine Name, Internal Structure, Myomer, Cockpit Type, Gyro Type, Armor Types, Equipment (multiple Some of ya'll may be aware of the many BT projects I have sitting on my plate. 1 Ballistic Weapons. 32, and that will tell you when every piece of equipment in the game is successfully Maybe a bit too early, but I'm on maybe the 4th or 5th campaign mission (just did the one where you gotta take out the landing control centre within 18 turns before reinforcements arrive , and I can't find any good weapons or equipment. ER PPC; ER Small Laser, ER Medium Laser, ER Large Laser; Small Pulse Laser, Medium Pulse Laser, Large Pulse Laser; Equipment Active Probe; AMS; Armor Pods: Each Omnipod comes with a fixed As a side note, this list will give a description of what the edits do, and a link to the post saying so. Share Add a Comment. It was very different In the top right area of the map there is a "Store filter" drop down list. Introtech means weapons and equipment with really simple to understand rules like basic lasers and autocannons, I think the most complex introtech gets mechanics wise is cluster tables for missile launchers. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews This is just a simple list of all the mech file names for changing starting mech through file editing in case anyone is interested. Mass: 70 tons Tech Base: Inner Sphere Motive Type: Tracked Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: D/X-E-D-A Production Year: 0 Cost: 3,513,333 C-Bills Battle Value: 1,086 Power Plant: 280 Fusion Engine Cruise Speed: 43. That goes for Quickdraw 8P, which also uses the 8X's exact handheld weapons list found in XTRO: Corporations. Faction Signature Weapons/Equipment . Granted, Classic BattleTech branding isn't used so much any more. Open comment sort options. It's only in TRO: Prototypes (printed). Units Welcome back to more Battletech. In general parlance, Rockets are unguided and Missiles have some form of guidance. BattleTech Community Ads. By the time you get Lostech weapons, they are mostly irrelevant, since + variants are better. And not just good, but like any. To determine it, first check which weapon you want to find on the weapon pages (see weapons), then use Ctrl+F to navigate this list. Top. If you like the content, feel free to subscribe https://www. As long as a mech has the ability to punch or kick, the pilot may do so. 3039 advances Ballistic weapons nicely but unfortunately in this era Energy weapons suffer as there is much more internal space used for all the weight-saving technology available but also more needed to balance with the less efficient Extended Range energy weapons. 3 Misc. They are going to be prone to running hot if run that way, though, since they'll use full Medium Lasers over Small Lasers. The Aurigan Record Sheets: BattleTech ForcePacks Wave 1. Also keep in mind that good (desirable) weapons with +'s may appear cheap when salvaging compared to completing a mech and being able to sell said mech for a lot more than the value displayed for the weapon. There's no straightforward to get some of that information out of MegaMek, either in Phoenix Hawks are kind of a "Firestarter plus" as far as jumping and shooting energy weapons. This list catalogs all canon Battle Armored Infantry Weapons articles on BTW. It became lost tech during the Succession was, but was recovered with the Helm Memory Core or after the Clan Invasion. (Editors: Want to create a new canon Weapon page?) Install Mech Designer with all expansion packs support + bugfixes, though not entirely a list, but it'll provide view to all mechs and equipment. Examples: All weapons can reach across the entire battlefield, but the distance reduces damage in lasers until it "dissipates" to zero, increases (greatly) the hit chance modifier for guns, and reduces the number of missiles that hits the target. The modern battlefield has become a cornucopia of technological innovation, replete with scores of vehicles great and small, and a weapons So I've been trying to find the planet and faction characteristics specific weapons, equipment, and mechs for shops including dlc. This is the absolute MVP Author Topic: Industrial Equipment which should exist (in BattleTech), but doesn't (Read 14027 times) Lycanphoenix. Behold the X3149 Ursus. *Edit: forgot to mention the Assassin. Jun 23, 2020 @ 5:16am List of all weapons/equipment Is there one anywhere? Want to collect them all. The basic energy weapons are the medium lasers and large lasers , but the real king of this type is the Particle Projector Cannon (PPC) : huge damage and long range, but also massive heat. (Battle Armor)‎ (3 P) Pages in category "Battle Armor Weapons" The following 61 pages are in this category, out of 61 total. Open comment sort options After 6 years of HBS Battletech, I can only hope someday that someone just *gets it* and delivers a leaner, meaner Battletech game Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. 8 km/h Armor: Standard Armor Armament: 1 All things BattleTech, including the tabletop games, miniatures, fiction and video games. TechManual is the second core book in the rebranded Classic BattleTech line. It includes an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and The Light PPC. The Save Editor from Nexus Mods does allow you to change what’s in your inventory. BattleTech Weapons Ratio - Free download as Excel Spreadsheet (. The book contains many rules that pertain to gear, including skills, traits, and Life Paths for characters that revolve around technology. Give it more of a better options for load outs. I havent done anything with battletech in a long time. Mostly depends on what ++ weapons you have. I ordered Battlemech Manual twice and never arrived. However, none of the sites I could find seem to be up to date. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Of the weapons I've seen so far the somewhat rare pulse Lasers, seem to be a clear upgrade over the regular variants. Specifically the original ECM suite originally developed in the Star League era. The simplest weapons are the energy weapons. I would assume It would but their are probably better ways to do Re: BattleTech Equipment Database « Reply #31 on: 16 April 2011, 00:07:13 » I'll go ahead and make a more solid commitment to help as well since I'm junking a project and finished another ahead of schedule. It will do 1d6x20 fire damage to SDC targets but only 1d6 heat damage to MDC targets. This list catalogs all canon articles about Missile Weapons on BTW. 1 Comms Suites; 10. Star League (2571 - 2780) Inner Sphere General Mercenary Periphery General Star League General Early Succession War (2781 - 2900) Inner Sphere General Mercenary Periphery General DLC & 1. Add Weapons, Ammunition and Other Equipment", under subsection "Advanced Aerospace Unit Weapon Bays and Firing Arcs", second paragraph (page 154). There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . View mod page View image gallery In-game it works off the King Crab chassis, hopefully I will Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. 2 km/h Flanking Speed: 64. WeaponsandEquipment Battle listed reflect if a target is susceptible or resistant to the Centurion Weapon System. Same range as the base PPC half the heat and damage for 3 tons and 2 criticals. Eldonious Rex. What kind of damage do farm equipment, drills, chainsaws, and wrecking balls do? Page 5: Battlemech Weapons List. Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. 1 Autocannons; 1. Members Online • Battletech Inner Sphere Weapons&Equipment. Lostech: The MechWarrior Equipment Guide is an equipment sourcebook for roleplaying in the BattleTech universe. Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Take a tour of the stars humanity now calls home, experience See also: Category:BattleTech Universe Products The following list includes all official BattleTech products (including those from the Classic BattleTech and MechWarrior: Dark Age lines), regardless of whether or not As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. The . Best. 2 Electronic Warfare (ECM/Probes) 12. The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal, as well as Is there one anywhere? Want to collect them all. Its primary function is to designate how rare the systems are in a particular time period in the BattleTech universe. 3 Missile; 2 Equipment; Weapons Energy . Logged L. 2 Ballistic; 1. Eldonious Rex < MechWarrior 5: Clans. Like what to edit and if there a table and order. 1. Gear/Weapons/All Weapons. And now it does not ship to my country. Lostech and + variants are not included in this list. The app doesn't include any 'Mech designs itself - but it can The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Most undamaged military equipment List entry, can be This is the listing for all canon equipment used in Battletech construction rules. Specifically, ASN-101 has 3 support hardpoints to the CDA-3C's 4, but the special equipment is worth it. In contrast the Fluid Gun is a militarized version of the Sprayer. I checked my components in mech bay and the Lance Command Mod wasn't there. This section list the statistics of weapons and equipments, and requirements of systems that may sell them. Both are capable of using several different fluids as ammunition, and are most commonly found as ad-hoc weapons or in the arenas of Solaris VII where it makes a delightful show for the crowds. If you’re close enough, they can also be fired as normal ranged "Change your thoughts and you change your world. Some of these weapons travel a flat trajectory, others have an arcing trajectory that allows them to clear terrain features. Description []. A. AC and LRM missiles are the best. Tournament Legal 270m damage is the sum of the damage of all non-support weapons that have a max range of 360 or less. 0" by fans. Most of those projects are limited by the ability to detail the equipment and construction rules into a hard detail oriented computer program (I'm betting the #1 reason HeavyMetalPro v6 isn't out yet either). Please refer to rules All things BattleTech, including the tabletop games, miniatures, fiction and video games. As long as a mech has the ability to punch or kick, the Let's start with weapons, since which weapons you'll use will guide which mechs you find desirable. All Systems Nominal Sarna News: HEXTECH Wave 9 Review - Winding Rivers, Tall Walls, and Underground Tunnels As wars continue to flare across the Inner Sphere and Clan Homeworlds, every faction pushes forward with new military developments, fielding cutting-edge equipment, from new personal weapons to battle armor and ProtoMechs. The first thing you need to do is find the shopdef files in the "shops" folder. 218 Anti-Personnel Weapons: If a battle armor unit carries antipersonnel weapons, follow all the rules for conventional infantry, using the Rifle, Ballistic column of the Generic Conventional Infantry Damage Table and the number of active troopers in the battle armor unit to determine range and assign damage. Weapons config them to have varity maybe mod in clan stuff for some fun. Some critical information about weapons is hard set inside of java files that inherit from each other. 1 Energy; 1. New. Mechs and weapons from the Star League to the Jihad and everything in between are here. We still have Lyran C3's as well that can be joined with yours. Abuse Log; Block user; Generic EXCHANGER item in a store -10% weapon heat, 2 tons, 2 slots, cost $324,000. TechManual also provides fictional descriptions of This is because in BattleTech(Table Top) support weapons don't exist, they are only 3 types of hardpoints and those slots were meant for machine guns. . Meanwhile, the Clans took it with them and improved it to make the Clan ECM suite. This article lists all the weaponry and equipment available in MechWarrior 5: Mercenaries. This document provides specifications for various inner sphere weapons and equipment, including their heat generation, damage values, range brackets, tonnage, critical slots, and ammunition. I’ve tried writing in the weapons and equipment that I want but it never carries through and shows up when I reload a save. txt) or read online for free. As an addition, new weapons (Heavy Metal) also work perfectly fine on Single and Multi, so you can manually inject them inside Mechs (also you can create a mod to add them to the Weapons list if you have Heavy Metal enabled). They have extremely short range and low damage, but they also have a special feature: unlike larger weapons, they can be fired when you melee attack an enemy. The handbook leads with an FAQ section, then starts with how the campaign works, before introducing mechs and pilots , rules of rounds, turns, movements , ranged and melee attacks , and other combat rules . Free Rasalhague Republic capital falls to Clan Wolf. Otherwise I would love to come up with some quirks to add to normal equipment (Weapons, etc) that would make them a bit sub-par for both the pirates February 18: IlKhan Leo Showers holds a kurultai over Paulus Prime after the conquest of the Periphery worlds. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities. In terms of BattleTech game play, the rules classifications of various equipment—Standard (i. Unlike Heat Sink components, Thermal Exchangers are not impacted by the surrounding environment. like a small laser does 20, at . When you apply the special equipment, note that there may be limits, like how the thrust vector kit is treated as a small jump jets and thus cannot be fitted on heavy or assault mechs. Flamers are designed as anti-infantry weapons. If you want a compiled list of what equipment is available when, you want to pick up Interstellar Operations. "Thermal Exchangers reduce the overall heat generated from weapon attacks by a fixed percentage. Total Ware pg. If you want to know the nitty gritty details about how weapon jamming/misfires work please consult Weapon Jams. SeasonedNoob. 12. Inspired by Hammer of Math, I have decided to compare out the various weapons that are commonly used as primary weapons on mechs. Deschain. I’ve added BTA:3062 and I’ve tired of hunting for the best gear. xls / . The Mech Sheets application is a free, open source application designed to make gameplay of the Classic BattleTech tabletop game (by Catalyst Game Labs) easier when paper record sheets are not an option. Every system and planet where mankind treads in the BattleTech universe has a story, for those with the drive to explore it. Battletech-Mercenaries < MechWarrior 5: Mercenaries. There's no standard of comparison when starting to stat Battletech equipment into modern-day terms. To answer your specific questionautocannon type weapons come from mining worlds. r/battletech • 80 percent of Harebrained Schemes' staff have been laid [In-game Description here] The ECM Equipment is a defensive upgrade, primarily against LRMs and secondarily against everything but melee. Maximum Tech added many new rules to the base BattleTech gameplay. Problem is that it seem beyond my skills to figure out what I need to do add that in. In addition, TechManual introduced the updated Battle Value system—branded "BV 2. As always, all equipment is Inner Sphere unless it's tagged as [Clan]. Like However, beyond the simple rules of availability governing various units and weapons and equipment, the unique nature of a given era within BattleTech’s history provides storyline elements to create additional rules. The Vindicator is not good: same init and same speed than some other medium mechs that have more available weight. While this Quirk can Description []. pdf - Free download as PDF File (. However I get a kick of seeing the CDA-3C shoot from its knees, so there is that. The Biggest thing to remember is everything is Case Sensitive. Energy weapons don’t require any ammunition, but generate a lot of heat. This includes the machine gun , the small laser , and the flamer . By the time you get The Sprayer is an industrial tool repurposed for combat. I really want to use the C3 networks against clan opponents and hopefully shred them. Y. The majority of this shift has occurred by ~3090, though many of the advanced armors and other construction options (eg BATTLETECH. This particular book provides all of the construction rules for tournament-legal units that were presented in Total Warfare. This application is fan made to make the authors life easier and hopefully can be of use to others. Coil weapons are from research. pdf), Text File (. They are as much in the way of progress A little project I've been working on in my spare time is to create a list of quirks for units from Technical Readouts that predate TRO: Prototypes. The quest to put almost all of Battletech's BattleMech equipment through a fine--yet arbitrary--mesh screen continues. I was just wondering if anyone has done this. 1. true BattleTech - The Board Game of Armored Combat » can be made to see if any are available for purchase as some of the GSF were gifted with DC C3's and switched some our equipment over to it I do understand the need for. Special Weapons and Equipment Short A tack g ins Attack against nose Attack against side Angle of Attack Attacker exceeded Safe Thrust this turn Target is at 0 velocity Second or subsequent target F irn g t hou a m sp ec x@ F i r ng t of sc eh x W eapon i sct l v . I know that I wanted to add several new mech loadout in the game. You come in less than the base PPC in mass at plus one crit. 1 Rangefinders; 10 Sensors B (Bottom Sensor Slot) 10. The lore accurate weapons are the same as they are in the game. Fixed Equipment; 13 alternate Eras. BattleTech_Data\StreamingAssets\data\simGameConstants\SimGameConstants. Providing a plethora of new tools for the My only comment is, rather than grouping the weapons in any given way, put it in one list with filters, so people can sort by range, type, damage etc rather than having to move back and forth through your preferred way of sorting. Ballistic weapons Energy weapons Missile weapons Antipersonnel weapons Heat sinks: Disperse heat accumulated by the mech. com/channel/UCFDN6mKHHiOtGPxyaz9Mk0A?sub_confirmation=1BATTLETECH GUIDESThis is a series BATTLETECH: Weapons and Heavy Equipment. The following lists breaks down where weapons can be found. Availability Rating is a code used in the Classic BattleTech game indicating how common a class of Combat Support Vehicles, 'Mech, (or other) mounted equipment, or subsystems found in the same. Engineers were able to reverse engineer the technology from the Clan Elemental battlesuit. Note: I haven't tried using all of these as starting mechs I just compiled the list and dumped on here if anyone else needs The Marauder I bought was just on a mission and got a headshot on an enemy Marauder, so I got to salvage all three pieces. Battlemech Equipment Survey: Round 4, Survey 4. jgguif bynfp lgc ciovj mbs ddrv oixtbshr xykdzn keeo rsaz