Best poe attack spells reddit I've read that using vinktar's helps but thats only for lighting damage leech, if I'm not using a lightning attack does the added lightning damage from that really help sustain my health pool? I'm just looking for help in choosing the best damage for an extremely low investment (4-link, nano-gear). can deaths oath builds have really big aoe? kinda wanted to try one on occultist for a while, but im worried about the investment to get it going since idk how big the aoe can get. Gem which grants you ice nova has spell tag on it and does not have attack tag on it. Runner up is Discharge, specifically with Cyclone + CoC. . You can then load your familiar with a few True Strikes, and they can cast it on you in combat before your turn so that you get But it’s tricky since battlemages warcry scales your melee atk to have spelldamage but your melee attack will also scalp off exerted attacks and melee atk. Spells are not just a wizard exerting their will on the world, following pre-determined instructions. They don't care if it's an attack speed skill or a cast speed skill (you'll never see one that says "chance on cast"). Which one you think is the No, evasion affects all attack hits (whether physical, elemental, chaos or some combination of all these), but does nothing vs. 500k Cyclone is pretty good for a build try to scale spells too. And I always just go for the wands with the best speed, ignoring all other aspects, aside from ED Contagion does not attack. so stuff that scales these things will change how essens drain work. You can trigger "chance on attack" procs with debuffs like Curse of Frailty, for example. Those supports will of course augment the attack and spell they're linked to if applicable, but they do not affect the actual triggering of the casts. If they add % of base damage, they don’t. Currently I am using Orb of Storms but I'm wondering if there are better options. This spell I made a while ago is very simple and useful. Spell damage increases damage of most spells. I know these spells are effective against mobs, but to make them effective against players you’re gonna have to re-write parts of them. You also need to cast spells to get the little attack bonus, which is worth it. But just getting spells triggered, while getting spell damage added to your attack damage is pretty big. Attack Speed does not affect the speed at which you cast Spells. Also, since the SS buff was to the on hit portion of spells I'm going to ignore DoTs as well for this comparison No fancy Ascendancy tools such as Fanaticism or Battlemage or special uniques. i dont want some little ass circle thats like running BV without any increases to be my main source of damage, but then again profane bloom would probably make up for that. I'll start: Righteous Fire LL Guardian: % Energy Shield % Fire The spell-linked familiar feat allows a familiar to cast a limited number of low level spells per day. This is attack speed left, projectiles top and trigger-rate under the number of projectiles, right? What's the action speed for? Sry, might be a dumb question, but can't figure it out myself. Freezing Pulse is one of the best skills for shotgunning and pierce. It's worthy to keep it even after you get Hold Monster, because a 5th level Hold Monster can paralyse a single creature, while a 5th level Hold Person can paralyse up to four humanoids. Also, this combo combined with multi-strike and slow time was pretty much unbeatable for single-target damage. with 4 ruby flasks you can have 100% ruby uptime and not have to worry about elemental weakness, vulnerability, and -regen over 40%. Now almost every spell gem, and several attack gems that scale mainly based on additional flat damage like Explosive Arrow, Caustic Arrow, Elemental Hit etc. Title. Theres no leech nodes that I'm aware of, and spell leech on gear is hard to come by. I actually like your weapons wizard spells regardless of build. Everything 1 will be in one specific row and one specific column among these and will be affected by modifiers to the corresponding headers. Spellcasters have easier time leveling with no gear, that is true. To understand these kind of mechanics read the tags on the skill gems. If you’re looking for PVP spells, a really cool one I’ve seen before (don’t have a link sorry) is you would have a target somehow (from taking damage or clicking them, however you want). It primarily focuses on scaling physical damage of the Bladefall spell. A watcher's eye with vitality lifegain on hit is particularly strong for coc/trigger weapon builds as it works on both the spell hits and the attack hits, essentially allowing you to One of the best parts was when you go full evil and get infernal wrath and then go complete good to get divine fury. You have half a point, it seems silly that armour just defends against physical spells while evasion builds need to take Phase Acro to defend against them, but the tools are there at any rate. True Strike is a cantrip. Spell damage from primary attack spells should scale off wand/sceptre/staff base damage just like melee skills do for melee weapons. All who feel its There are certainly many possibilities to make this archetype distinct from bows and crossbows (you should probably will still able apply spell damage to wand damage, so mixing some spells in 2nd weapon slot should be one of possibilities). Spell skills shouldn't be able to reach 100% poison chance by investing so little into their gear or passive tree, especially considering there isn't one poison based spell currently in the game. Power within: Damage >> Health Warmth: Healing spell. I could be here all day explaining the "best" spell set, but what I will say is that Depulso is the best/strongest purple spell. Find Familiar + Help will do it, but so will any number of spells that apply conditions that cause attacks with advantage. Of Wizard spells at your level, the best options are likely: - Hold Person for paralysis - Blindness/Deafeness for blinded - Maximillian's Earthen Grasp for restrained - 10 votes, 12 comments. The obvious candidates are the Legendary-only ones - the entire Eldritch tree of spells and Black Hole (although the latter basically requires maxing out your mana, taking 800 to cast). Brands do. The end result would be 50% attack block and 28% spell block. At say a 24 AC with a +5 mod and a +6 prof, you only have a ~40% chance to hit. Good luck! Attack speed is more confusing. Weapons have some modifiers that only apply to attacks, not to spells. none the less, very curious to You can take a look at the CoC Bladefall build I've posted a while ago on the PoE forums. I plan on using bows that just have simple adds # to # cold/lighting damage (no big numbers). Here's my list of top 2 spells per tier. And high-level attack spells simply do more damage than any single martial Strike; I actually like the huge difference between the ways your character grows in POE, Spell or Attack based. the only thing holding me back is the map drops, other than that i can easily complete any map that drops provided it does not have -max or more than 40% regen. "Adds # to # [damage type] damage to spells" will add that flat damage to vortex. I need an melee attack with lots of damage in one hit There aren't good high level spell attack spells. I'm open also for spell recommednations that work with bows with these type of bow modifiers. Blasphemy is good if your main skill is melee range, such as a melee attack or close range spell like Blade Vortex. But to answer your question flat spell dmg crafts are good and whatever elemental dmg has good cross over. Glyph of Warding, Heroic Defence, Heroic Aura — the impact they make is not immediately apparent, but trust me when I say that they are the difference between a healthy tank and a dead tank when he tanks 3+ enemies. So I'm not really sure how much I should mix in when it comes to spells. Accuracy and attack speed work on spells too! And not dying is useful for any build. Attack speed bonuses come from other sources, such as items, spells, consumables, etc. In general, special abilities that require attack rolls benefit and suffer from all modifiers affecting attack rolls even if those modifiers mention weapon attack rolls (such as the penalty for firing into melee, the bonus on attack rolls from Point-Blank Shot and inspire courage, and the like), unless the spell specifically calls out that it For that last encasing spell, I haven’t seen anyone make one yet, but it definitely would be possible. Exceptions would be non-crimson dance bleed builds and the new slam skills where if you're using exerted attacks through warcries and the new support gems then there is some antisynergy with attack speed. Long range, and second best Vortex is a spell. Every spell and the manner in which every spellcaster interacts with magic is unique to them. Sadly only the second hit from Earthquake does a lot of damage. Also, in PoE 1, wand can only be used with a shield, which doesn't quite fit this archetype. Then you can get the mastery that gets you 15% spell sup if armour slots are evasion based. I just throw away what I think I'll never use, but they might be great with certain complimentary spells or perks. Once upon a time it would've been my no. Magic is not mathematics or even science, really. 1, but in modern PoE there are many better spells for a Double Strike has huge DPS potential but is hampered by needing both additional strikes and melee splash to properly clear. i'm going pure rf without any supplementary spell. GGG Feedback Not necessarily base physical damage, but some type of base spell power that may need to be added. I'm using a modpack in 1. I'm aware that attack builds never focus on gem levels over other sources of damage. Currently I'm running a 3 link Ice Shot- Lesser Multiple Projectile- Pierce combo for my main damage attack. And your wand's higher spell damage would recover some of that DPS. So going with no CDR and only 1 spell, you would just to add to this: spells deal damage with the spell. If you're in a tight room, allowing it to ramp up, and aiming for most hits as opposed to most DPS, Toxic Rain can theoretically hit around 60 times per attack, and exceeding 9APS self-buffed isn't unreasonable, for a total of over 540 hits per second. true. i'm sitting on Eye of winter, rolling magma, and maybe spark, i think have the most potential for spells. This include wizard spells in addition to weapons. Any class that casts spells wants spell power. I'm using it with Vitality watcher's eye + Fenumus' Spinnerets, but an attack based Deadeye could use it to great effect with the life on hit node, while also using BL to apply 2 curses! And spells doesn't gain any damage effectiveness per level. Ice nova is a spell. 12. If they add flat damage, they probably scale well with gem levels. Devotions and item procs that say "chance on attack" work for any skill. Chaining and GMP have nothing to do with the triggering of the spells just so you know. I don't have any good ranged weapons yet, so I want to use PSI Honestly auto targeting is a bit of a pain in Poe if you want to branch out a bit though I’d suggest massive ape spells or potentially bow skills. Going from a zDPS character made of paper to an 11k ES screen-destroying, boss-deleting monster is what PoE is all about for me. " the wording is very particular for a reason OP, even if it seems a bit confusing at I agree with u/Twargh, the other fire spells require more supports. It's spells. Freezing Pulse with GMP can make a very nice primary attack but it tends to require some pretty good defenses due to its close range nature. Self cast is mostly only good if your damage doesn't require active use. If you're in a tight room, allowing it to ramp up, and aiming for most hits as opposed to most DPS, Toxic Rain can theoretically hit around 60 times per attack, and exceeding 9APS self-buffed I can't pass on devotions of the faithful at level 4 though; that's an encounter winning spell all game long. Action speed derives from dexterity. -Sneak attack from rogue -hex from warlock -brute damage die from fighter -smites from warlock(or paladin) This could give you-2d6 sneak attack -1d8 hex -1d4 brute -2d8 eldritch smite At lvl 9. What are the best bow attack spells to run? I'm currently level 30 and am looking to acquire some gems of good attacks. That said, some casters might want attack speed, say, for movement skills that are Attacks. I've Path of Exile 2 Build Guides for leveling & endgame on all classes & Acendancies. Classes that hit with their weapons or anything more physical such as warriors, rogues, hunters, etc want attack power. If you have multiple spells in either of these trigger effects they occur in sequence. I'll fix it asap. Some miscellaneous spells to consider: Poison/Toxic mist: Good against bosses that can be poisoned. They're all effectively postgame though, being either prohibitively expensive to cast and taking a lot of Legendary Ink to max out (Black Hole) and/or taking resources from an Ancient City and thus Triggered spell hits still count as coming from you. Compared to a 4L Searing Touch, you'll lose ~80% increased ignite/burning ground damage, but that's only ~30% less ignite/burn after most of the burn and trap passives. Another strong use of Asenath's in addition to the one you've demonstrated is stacking life on hit and using fast hitting spells in your helm such as Ball Lightning, Firestorm, etc. Socketed Gems are Supported by Level 30 Greater Spell Echo (120-160)% increased Spell Damage 100% increased maximum Mana "To shake a hand is to double your power. Also running a 3 link Multi Shot - Fork - LoH. Having access to full Splash on the tree and then getting additional strikes on gloves (or Ancestral Call) is huge. Rapport: For puppeteering. Each trigger effect, so the cospri's and your main attack, can cast a spell at the same time each crit. I'd say Cold Snap is the best damage if you want to go Romira's/RT. They aren't the best at any specific kind of buff (Self buffing vs party buffing) but their spell list has the most versatility and allows you to do both fairly early. This is why melee (slams excluded) typically isn’t the best league starting. Answering the OP, spells with notably high base damage include Fireball, Purifying Flame, Discharge, Wave of Conviction, Frost Bomb, as well as channeling and pseudo channeling However, spells seem to generally be an important part of builds no matter what. Just make sure that you equip a shield to take advantage of these notable passive skills. 1: Ghost Blades (foe-only AOE damage), Chill Fog (AOE damage + debuff) 2: Infuse With Vital Essence (self-heal), Fetid Caress (paralyze spell, useful for a boss fight). A few of the best I have thus far found are Shocking Grasp Spellstrike for damage, Wall of Force for control, Blink for defense, 4th level Invisibility, Haste, and True Strike. Main loss will be Fire Penetration Best of Reddit; Topics; Content Policy; (spells have more options now), and less resource usage (melee specifically) Spells gain power through leveling so aren't as gear dependent, easier to magic find with. Diffindo is the best red spell imo, not the strongest though. The trigger is the 'crit', which can only happen once per attack, period. And scorching ray has a super hard time competing against the attack less magic missile. 3 * LS + WED + multistrike + (chain or fork or pierce)/slowerproj + lightning pen + inspiration would be close to something I would use. If you don't quite cap spell supression then try to get the mastery that makes your spell supression chance lucky. 26 votes, 33 comments. Totems, minions, traps and mines do not count as you. Shed by the winged beast of night, A scaly frost-encrusted thorn. Ideally a Path of Exile uses the terminology "attack" to refer to hitting someone with your weapon (or hands). That's Cast Speed. You can push enemies into each other, off a cliff, into a wall, and it does pretty good damage. (PoE 2 will have an ascendancy which can turn all its evasion into spell evasion on a toggle) Attack modifiers tend to scale them harder than spell modifiers, and Disintegrator also gives better damage to attacks than spells. I think shadow flame is indispensable at lvl 4 though, that spell is bonkers. Gonna be running either Armageddon Brand or Fireball for clear, but wanted to know what are the best Fire phys to light conversion spells (divine ire and woc) actually reach far far higher numbers than maw for an example damage is scaled with auras, double nebulis and double cotb the dps cap can be reached with these 2 skills (and honestly with any phys or Best part imo opinion of my iteration is that we have so much mobility as well with flame dash/shield charge since we don't use dual scepter. Also, I'm trying to decide what could Currently I'm running a 3 link Ice Shot- Lesser Multiple Projectile- Pierce combo for my main damage attack. I have a sword in my right arm and my staff in my left. 30 votes, 92 comments. Basically just whack something with your sword and then run off. channeling spells, cooldown spells, or most duration spells). Carthus beacon/flame arc: If you want to sprinkle in melee. Every time a spell is triggered it goes on a 150ms cooldown. Attack-based poison skills not only have to compete with other attack skills for weapons, but they also have to compete with spell builds for their gems and uniques. A skill might have multiple components--maybe you have an attack that does damage of all three elements because you have a weapon that gives you added fire, cold, and lightning damage, or maybe you are using a spell that both causes a Hey! Basically, flat added damage is one of the best ways to increase your damage in path of exile for the majority of builds. 2 that has the base PSI mod, and nothing else. Spell also have several automated options (ranged attacks do too, but I think spell totems are more useful than ranged idk if this makes sense, but does the attack power number that applies to each armament also apply to my spells that I use with my staff? I do decent damage with my right arm, but not so much my left. But attackers only need a good weapon and that's it. In every league i run into the same question: which movement utility skill should I use? It's time to settle this exiles. I am building a few Magi with weak spell save DCs and spell attack modifiers, so I am looking for highly effective spells which do not require spell attack rolls or saving throws. You can add in additional spell sup from charms, that which was taken jewel, watcher's eye. A high-end caster with heroism, true strike, and legendary Aid from an ally has +7 and advantage. Also their spell list shares a lot of spells from both wizard/sorcerer and cleric spell lists so you can gain access to both types of buffing with out having to multiclass. Basically title. According to POE fandom " As an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill " . %attack speed nodes/mods on gear %increased elemental damage with weapons nodes/mods EDIT: After looking through a few EK build I feel ZiggyD's is truly best for new players, he also has a leveling guide available on his channel that has a lot of generic information for new players. Many use entirely different kinds of magic while accomplishing similar things. Glancing blows: Attack block doubles to 64%, spell block doubles to 0% Versatile combatant: attack block becomes 50% and 28% is added to spell block Since glancing blows has already been applied, the block added by combatant can't be doubled again. so "damage with maces" is not "damage while holding a mace. Despite its name, attack speed bonuses only affect recovery time, and do not affect attack time. Scorching ray, Spiritual weapon, Biggie's Hand are about the only worthwhile attack roll spells in the entire game. That will only apply to Disclaimer: I'm terribly sorry for the horrible formatting - this being my first post and all :). its doing wonders. +25% Chance to Block Attack Damage while wielding a Staff (50-60)% increased Spell Damage (40-50)% increased Cold Damage (10-20)% increased Cast Speed +2 to Level of all Cold Spell Skill Gems 8% chance to Freeze Enemies Frozen by you take 20% increased Damage. I did eventually opt out of using Brutality Support though as adding Unholy Might and some extra non-chaos to chaos yielded more damage in the end, but it only has about 12% of chaos damage and 88% I would like to include culling strike into this setup, but Arcanist Brand doesn't hit which is why I would have to include another spell into this setup. If your wand says Adds # to # cold damage, that won't apply to the vortex spell. I prefer a variety of functions, but especially foe-only AOE spells (spells that cover an area without friendly fire). He said 4L. Essens drain have the tags Spell, Projectile, Duration, Chaos, AoE. With that you are at 57% spell sup. have the same scaling throughout level, and generally x3 damage every 10 levels (this number is bigger for earlier levels). " - Jaetai, Queen's Advisor I was just quickly responding to some general case awakened spell cascade, relying on multiple enemies to get mana back. Molten Strike - CoC - GC - Flame Surge (with Molten Strike causing ignite). Accuracy, from a PoE mechanic perspective, deals strictly with attacks. I couldn't really make the spell attack thing work. Hover your cursor on the ability you want to assign a key for, then press it, but you can only assign alphabet keys, and it won't work if they are already in use in the option menu, so you'll have to unbind them before. attacks deal damage with the weapon. You could strength stack and get increased spell damage, increased fire damage, and base attack damage. Impale and poison builds in particular love attack speed since they have ramping damage. To me the best way to stack dmg on your weapon consistently would be adding up class abilities, concentration spells and spells to synergize. Name your build and the best (BIS) 4-stat rare jewel for it. Fire, cold and lightning damages are elemental damage. So, in my understanding, base poison damage = 0. PURPLE IS THE BEST, change my mind For me purple is my bread and butter which is weird considering so many people seem to dislike it, heavy emphasis on spamming support spells as soon as they are active and burst shot at 3rd level after magic parkour shots, my burst dmg is intense high knockdown potential and good healing. But I like the Molten Strike idea, since you can control the direction of spell casts better than with Cyclone and most of the single target spells are directional casts. No. I'm going to ignore any spells that make no sense with SS (i. You'd need to invest in attack-specific scaling to get more than that. It's great for cleaning rooms fast. Use a shield with really garbage block chance but other utility and it gets replaced with 50%, or DW giving +40% block / +20% more attack speed. Something like toxic rain or tornado shot would work or if you went spells discharge or blade vortex would work. Can never go wrong with extra heals. For spark you need a really high roll reduced speed amulet, though, because it inherently has 40% increased speed at max level. Spell power would be the equivalent that works for mages and other casters. Spell attacks are much easier to buff than save DCs. Loved alternating between the two for lolz. Most spell gems and sone attack gems like ele hit and toxic rain scale well with gem levels. e. If you want life leech as a spellcaster, the easiest way is to get some form of leech for the specific element you use. Ice Nova gives very good coverage and the damage is quite good if you go crit. spells. You can see if something is a Spell or an Attack by mousing over the gem and reading the tags. That generally means persistent minions (golems, specters, or zombies) and even then, you're probably better delivering it via CoH+utility spell. It has that classic RPG flavor where mages scale with levels (knowledge and experience) while fighters scale with Weapons. From what i could research so far: I never know what wand is best or what spells I should keep. Here's a big bunch of my thoughts on potentially viable (in terms of endgame DPS) attack-spell combos that could be used with the new cast On Crit trigger support gem. Note that the order is probably that, but I can't say, I mean depending on how good the clear is, the clear gem (chain or fork or pierce) can be kept for last, in the case of not being able to acquire a 6L yet. If it doesn't come from your weapon, it isn't an attack. Glacial Cascade probably requires the least in terms of support gems to make a good primary attack spell. Existing spells that share this theme: Spin flax, plank make, trap telekinesis, sift soil, telekinetic grind, Disruption shield, string jewelry Possible attack spells: Armoured reflect - manipulates armour spikes, to attack the enemy, effect: has a chance to reflect damage to the enemy - Cost 1 soul rune 1 armour spike 5 mind runes It's the absolute best spell, in my opinion. Hold Person is a great spell to deal massive damage (advantage and automatic critical on all attack rolls, possibly for multiple turns!!) and it becomes even better at higher spell slots. They don't even care if the skill deals damage. Makes dual 65% block very reasonable to I walk through the mechanics of bleed, consider a variety of ways to scale in the endgame, share some surprising tech to double bleed DPS in some cases, and compare In fact, you can reach attack/spell block cap easily due to Determined Survivor and More Than Skill. Spells don’t require you to have specific weapon and (usually) scale with levels. It also has incredible synergy with increased AoE gear like Divinarius and Carcass Jack. Elemental damage is separate to those. The 6-12 added fire damage from the wand is multiplied by the gem (see near the top of the gem, it says added damage effectiveness) then its multiplied by all your other %bonus’s to either spell damage or the specific elemental type. You can use it as damage spell. Is my staff more effective damage wise with spells if I have my staff in the stronger arm? so using a weapon ATTACK of frenzy with projectiles and additional accuracy and power charge on crit to consistently trigger fanatacism and gain power charges which grant 40% crit chance, and frenzy charges which grant 4% MORE cast speed and damage per. Learn about Skills, Passives, Gear, Rotation, Atlas & more. But the main point was that focusing on gem levels for spells after lvl 30 is pretty much wasted investment. So that's why spells ignore evasion. +18% Chance to Block Attack Damage while wielding a Staff. Whether you're a new player or a veteran, these builds offer Here's a big bunch of my thoughts on potentially viable (in terms of endgame DPS) attack-spell combos that could be used with the new cast On Crit trigger support gem. When I made it I envisioned combining an elemental based attack (likely with conversion so you could take advantage of the flat phys it gets with levels) with a different elemental based spell (or two!) along with Elemental Equilibrium so you could scale the damage of both with generic ele damage and attack speed. Spells don't have accuracy, they always hit. In this article, we'll go over the top three Elemental Attack builds that can help you clear endgame content with ease. it’s pretty wonky and fun highly recommend. We also get our hydrosphere on a spell totem which allows for easier chaining off bosses and our debuffs/mark on arcanist brand. The PoE Wiki for the item says "This is applied once for each enemy shocked, not per cast or attack, " which was the basis of my statement, in addition to not considering overlap. mlzltvwyj zvifr udkebxb cbtwj vowgxxo tyxav dqyqxvk psjmu tpad lne