Undead warlock bg3 reddit I find it fairly solid and fun. hi all. This includes spells like Armor of Agathys, Hellish Rebuke, and Fireball. If Undead Warlock was an option I'd suggest that with Blade Pact; there actually is a Gith NPC that seems to use Undead Warlock abilities (presumably with Vlaakith as the patron) but it's not a player option, sadly. Multiclassing your Oathbreaker with a Warkock isn't a bad idea. If not caring for conjure elemental, minor elemental and woodland beings in an effort to keep the build on theme, combining necro 6 and spore 6 leads to the best of both worlds. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I don't know how this is confusing since the game, both BG3 and 5e, has always had a pretty clear distinction between melee weapon attacks and melee unarmed attacks. The plan is to go and get warlock until 10 ish and go wither foghter or paladin for smites/action surge. Paladin 8, Walorck 4 can get 3 ASI to push charisma to 20 and pick a great weapon master. thematically, i love it. I don't want to track spell slots and lists for a whole bunch of casters in an encounter, and I cry every time a Circle of the Shepherd Druid summons an army of velociraptors and then checks out and doesn't make plans until their combat turn, and while they control each raptor I hear the barbarian snoring Funny that this bug (or more accurate an unintentional design flaw) is less broken than Warlock's being better Fighters. Gather your party and venture forth! Undead ward (from circlet) means that all the undead who stay near Shart have damage resistance, and I can cast Hero’s Feast on everyone, giving the whole gang temp HP. and offer a chance, albeit pretty minor, that some enemies might get paralyzed. But oathbreaker paladin ALREADY gets animate dead anyway. Create Undead is a good choice for another powerful summon. Warlock 12 is okay, generally for Warlock it’s either 2,3,4,5,11,12 levels. Level 6 spells are kinda meh for Warlock but Create Undead isn't bad, especially if you have extra Fear/Frighten synergy. Obviously it was broken before when you could add an extra die to every EB beam. Some combination of those Feats is well worth the step down in Pact slots to me. Option B: Oathbreaker Paladin 5/ Warlock 5/ Fighter 2. We are going to play Waterdeep: Dragon Heist and i'm using a fallen aasimar/investigator with a mix of Corvo from Dishonored and Constantine. All the undead spells needed are gotten at level 3 (can easily get create undead from crypt lord ring, cast it and unequip). 11 gets you the 3rd spell slot plus let’s you take fighter or whatever for armor still. he is a bit op in regards to typical fluffiness of warlocks - with 17 AC and 67 HP due to magical items. This is mainly Eldritch Blast and Form of Dread. With divine strike and colossus slayer or smite, each of your attacks will have three separate damage instances attached to it. If BG3 mod support is similiar to DoS2 the mods we will get at some point will be amazing. Idk how necromancy is in this game but u also get animate undead & u have an aura to buff undead. Aura of Hate specifies the former so there's no reason why it would work for undead that don't use melee weapons. Mechanically it's fine. But from my experience - circle of spores druid is the necromancer everyone wants. Fireballs wreck them all, "Turn Undead" tears everything up. The build I actually think is better than going Oathbreaker in the first place is Bard 5/Warlock 5/Paladin 2. For example, you can combine the Animate Dead Skeletons with the Create Undead Mummy, but you CANNOT have both the Skeletons & Zombies from Animate Dead at the same time, at least not on the same character. He is level 17 though, which means this only works with a mod that increases the maximum level cap higher than 12. One of the oathbreakers focus on ranged through Warlock 3/Paladin 9, Summoning skeletons along w one of the necromancers. (Yes, I know Long Rests are readily available. You can use control undead on those large skeleton knights and then aura of hate will affect them but it's very limited. Gather your party and venture forth! As for warlock subclasses, it will also depend on how far into warlock would you invest in, and what multiclass, if any, would you pick. If you're looking for the proper necromancer flavour, the best choice will be to roll a Wizard and choose the Necromancy subclass. But you can either wait till lvl 9 paladin to get animate undead spell. Padlock is strictly better. Balance Observations Nov 4, 2023 · This mod adds a new, homebrew subclass to the Warlock. 5e were unlimited undead from "the dead walk". But the way they changed it - you can change one roll to necrotic damage and roll one extra die - is weird and unintuitive to me. Also since my only experience with dnd was through bg3 until level 4 I didn't quite understand the role spell slots and spell levels play but I think I get it now and I see the difference between warlock and other spellcasters. Or you can be lvl 5 cleric for animate dead. Maybe a little OP but in my opinion it resolves some of the design issues with vanilla bg3 Necromancer, namely, you’re just a weak wizard or druid until lvl 5/6. The adaptation is as close as possible to Rules as Written, all while keeping ease of use and playability in mind. The other is up in the fray w the same level spread (or 5/7 warlock/paldin if you arent playing on honor mode) to give the bonus to the zombies. I'm looking for the mummy created by Create Undead at lvl 6 specifically. Its main focus is to improve the Warlock's damage and survivability through its features. Gather your party and venture forth! undying warlock, which is the worst warlock and is abandoned by WotC so I doubt it will be in BG3. Warlock happened to be my first class as a BG3 + DnD newbie and the sheer costlessness of Eldritch Blast makes me complacent with playing it in comparison to other caster classes, particularly Sorcerer which is long rest intensive. Warlock 10 gets you Fiendish Resilience and Warlock 11 gets you another pact slot and the option to grab what will probably be a really strong Create Undead (I believe they confirmed this spell at least). Yes pure warlock has some slight advantages in higher spellslots and an additional but the problem with bg3 and dnd is that it's pretty bad to try to min/Max casting and melee at the same time because there isn't a lot of gear that benefits both. Bg3 makes long resting trivial, so the warlock advantage is negligible because you can long rest just about any time and anywhere. Don't really have much experience with a Sorlock, but for a Warlock/Paladin it's good to take 5 levels of Warlock and at least 5 in Paladin to get the extra attacks. So id imagine if u & say gale had an army of undead or at least a couple, that aura would get insane value. 3 levels gets you your pact boon, and ritual spells are really good with phantom rogues because they don’t use their bonus action and don’t get any extra methods of provoking sneak attack, so they’re perfect for summoning a phantom steed and using Hi, I need help with creating a Warlock/Fighter Multiclass. We want to be ranged so that we can stay close to our ranged party, and It’s a Warlock subclass. Thanks tho BG3 is the third main game in the Baldur's Gate series. Or go spore druid to summon undead plant thingies. glamour gets you mantle of inspiration which is fantastic, as well as mantle of majesty, plus you're almost a full bard with all the spells and goodies that brings. Outside of the Hexblade, Warlocks and Paladins don't multiclass amazingly. Poor Fighter11 with his vanilla 3 attacks (and either Champion crits or BM manoeuvres or even EK with shield spell spam) is relatively gimped. Your patron is a dracolich who actually blesses you with additional power if you do certain things in the game. Paladin 9, Warlock 3 gets two level 3 spell slots from paladin and animate dead for a true unholy death knight feeling, but loses on one ASI. But generally what you need is hardcore single target damage to rush down Balthazar, then AOE/Turn Undead for the rest. I was able to find these. i have a whole character planned out around it that i'd love to try someday, but no current plans for a new PC But larian didn't implement some of the spells from phb for warlocks. Unlock second win as well as action surge and then be able to action surge and have 6 melee attacks not including GWM bonus. Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I use Sorrow for the Bonus Action Whip, the Reaction Spores attack, and my (right now) 2 EB with the shove invocation for a lot of battlefield manipulation (pushing/pulling things off cliffs mainly). There was some interest in releasing guides for other BG3 classes in a similar vein and format to those guides, so consider this a continuation to the series. Warlock 1-5 Patron: The Fiend Eldritch Evocations: Fiendish Vigor, Agonizing Blast, Devil Sight Pact Boon: Pact of the Blade (obviously) I mean, all Warlock subclasses play the same, you pick your spells and either throw the few spellslots you have at the start of a fight for nova, or save your spellslots to use them reactively. Go chain and next lvl take the summon undead spell. They have a really strong set of subclass features and everything is super thematic. For such beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life's hourglass. No subclasses picked for them yet. I'm doing a warlock druid build heavily focusing on the Circle of Spores Wild Shape feature and the larva upgrades. I just played a lvl 5 undead warlock this weekend. With 20CHA you get +10 to hit just from the stat. Here is a rough idea of what undead based spells there are. Gather your party and venture forth! Very well thought out, great job and I understand your reasoning, especially from a specific Percy build perspective It's worth noting that the good thing about going 3 Warlock is that Pact of the blade makes your gun count as a plus 1 magic weapon which is useful for overcoming resistances If you build around it, a party can make heavy use of the warlock casting darkness then having devils sight invocation so only the enemies are affected by it. You get additional spell slots from Warlock that refresh on short rest, Eldritch Blast as a good ranged option which Paladin is lacking, Misty Step which helps Paladin mobility, Devil's Sight, Darkness spell, Hunger of Hadar, Pact of the Blade. Fiend gives the most straightforward benefits, with (semi) heal-on-kill at base, additional 1d10 on a skill check of your choosing at level 6, and resistance towards one damage type of your choice at level 10. Then i would like to go like 5 levels into warlock fiend with pact of blade, this would give me 2 slots on short rest, second attack with blade weapon, eldritch blast for range, devils sight for darkness. These will hit fairly hard all things considered. The way Warlock casting is weird is that they don't keep lower level spell slots. As a DM I don't mind if NPCs have different spell casting than PCs. At the moment I am trying to build a melee warlock myself, which is ready for honor mode. So lvl 6 spells implies Warlock lvl 11 so you can't really rely on other classes so think about multiclassing last since it won't be the core of your build. I have the concept nailed down but I'm aiming for a Fighter that becomes an Undead Warlock. Gather your party and venture forth! There is an Undead patron for Warlock in tabletop 5e which obviously has a bit more necromantic stuff, but it's not one of the subclasses included in BG3. Shadar-kai Conquest Paladin X/Undead Warlock 1 (the updated Shadar-kai version) So the big wombo combo idea is round 1 of combat or the round before combat, cast Armor of Agathys then use the Blessing of the Raven Queen bonus action teleport to get into the middle of the enemies. with form of dread and eldritch+agonizing, you have extremely solid ranged damage with a fear rider that you can do every turn. Warlock patrons run the gamut from chaotic evil to lawful good. so, warlock is undoubtedly my fave build in 5e. Warlock also provides convenient short-rest smites as well as darkvision if not provided by your race. A lvl 12 warlock is going to cast fireball as a 6th level spell, not as a 3rd level spell. BG3 is the third main game in the Baldur's Gate series. Any Warlock patron can work, but subclasses with strong 1st level core features are preferable. Gather your party and venture forth! Generally when people combine Paladin and Warlock it's for the Hexblade warlock specifically, usually a 1-2 level dip after first level Paladin. They seem fully implemented, with the Undead Warlock changing their damage type to necrotic once per turn, getting temporary hit points, and inflicting fear with it’s attacks. undead warlock 2 / glamour bard X. Other solid Warlock spells are Counterspell, Greater Invis(gives you advantage on EB and weapon attacks), Hold Person/Monster, and the level appropriate damage AoEs like Cloud of Daggers, Wall of Fire, and Cone of Cold. New comments cannot be posted. I see your level 4, so if you respect now, you'll be 1 paladin and 3 warlock so you'll be back 1 level of warlock but nbd. If I didn’t already have an undead warlock I would have done an undead priest since their racials are cool and more inclined towards shadow priest/DPS In that case, I think nature 8/paladin 3/warlock 1 or nature 8/hunter 3/warlock one would probably do as much or more single target DPR than just grabbing extra attack, assuming you build for it. We don't know all the changes Larian is making yet to spells and what the full spell list looks like. Hi, forever DM here playing for the first time a Warlock with the new patron: undead and wondering what's the optimal mode to play it. The Tiefling party should happen around level 5, too. Hidden at 04 Oct 2024, 4:10AM by Veenab for the following reason: This mod is currently not supported by the author(s) and/or has issue(s) they are unable to fix yet. Magus Class - Adds The Magus Class From Pathfinder Paladin 7, Warlock 5 could potentially abuse warlocks stacking extra attack, but I lose on one ASI. There is no arguably better. Full new classes with all new abilities, effects, graphics, everything. At Warlock 3, pick up pact of the blade, warlock 5 pick up Thirsting Blade. level five Fathomless Warlock, with a Pact of the Tome. So Warlock can get Animate Undead free cast once per long rest from pact of the tome and can choose Create Undead as their mystic arcanum (free level 6 cast per long rest). I'll scream it into the wind until I get bored with this game; BG3 needs a real hardmode that incentivizes proper use of buffs, CC, and control builds. Oathbreaker Paladin 9 / The Fiend Warlock 3 (The Necro Warlord): +Gain 3rd Level Paladin Spells (Crusader's Mantle) +Gain access to Animate Undead & Bestow Curse as subclass features +Bit more HP -Only get a total of 2 Feats/ASIs instead of 3 Oathbreaker Paladin 8 / The Fiend Warlock 4 (Balanced Death Knight): Not the best summoner. Archfey warlock seems very underwhelming considering Fiend gets spells like flame strike and fireball, and Great Old One gets the frighten on critical hits. The scariest thin is the ability of the Destroyers to push your mages off the ledge, so watch out for that. 12 Gets you a Dear plus +Cha to damage for Melee, which can be +7. 5 warlock to get pact of the chain summon, hunger of Hadar, devil's sight, agonizing+repelling blast. Having a Bard or a potion to add a short rest each day means you've gone from being able to cast 12 high level spells per long rest, to 8, and reducing your ability to spam resources in fights. CC has to be inordinately powerful and capable of being casted on the bonus action for it to be worth it, most of the time. Add on Longstrider so everyone has more movement speed, and honestly the biggest issue I have is just lugging this huge band of monsters around the city with me (the You start as Paladin and multi-class into Warlock (I go 2 levels of Paladin then 4 Warlock to start off). Take 3 levels of warlock (the fiend) with every character, picking up devil’s sight at level 2 and the darkness spell at level 3, also get the Imp at level 3. Control Undead however isn't too bad if you don't fail the saving throw. It's a gimmick at best, but it's the only unique undead granting item as far as I know. Obviously Create Undead is level 6 already but Animate Undead doesn’t upcast since it doesn’t use a spell slot. the Waiting Storm, the great undead Bronze Dragon. This gives your party 24 casts of darkness per long rest, and while fighting within this darkness you have advantage, while enemies have disadvantage, are blinded and so on. Unlocked the Auras at P6 and P7. Patrons can be celestials, genies (which are essentially powerful elementals), fey, undead, sea monsters like the kraken, etc. If Wizards are a swiss army knife, warlock is a double-barreled shotgun. Undead Warlock will let you have a great deal of fun with your level 7 Fey Wanderer feature. Mod Orcus fiend lock (normal fiend lock but replace one of the 3rd level spell by animate dead). I recently wrote and released guides on Paladin, Rogue, and Warlock. But 1 particular ability “Animated Undead” is possible to get with “Pact of The Tome” ability that is selectable at lvl 5 Warlock. Here are somethings I learned: AC is a real concern in the earlier levels (mostly until you get the dex gloves). If you are wanting to be mostly a paladin, I'd take Warlock 2 then Paladin the rest of the way so that way you get your 30' aura when you hit level 20 as a nice capstone. If your party already has access to Gift of Alacrity through other means you might want to consider Telekinetic instead. Use the putrid undead and your sprite familiar to cause poison and incapacitated / paralyzed status effects. Druid is one of the most interesting and versatile classes in BG3. If warlock's CHA attack conversion is frontloaded, I would definitely consider taking warlock instead. Includes more modded lists with Script Extender. Rangers don't choose a favored enemy in BG3, but flavor-wise your favored enemy would be illithids. Phantom rogue is more reliant on their sneak attack dice than any other so it’s hard to really justify much more than 3 levels in warlock. Stat Spread STR: 10 DEX: 14 CON: 14 INT: 10 WIS: 12 CHA: 16 Final Build: Fiend Warlock 5 / Devotion Paladin 7. How hard would it be to mod in a new subclass, granted this isn't necessarily from scratch either it has to reside somewhere within the game files I… Warlock slots max out at level 5. As well as stuff like the undead warlock subclass which fits the theme pretty well Then you have your less vanilla friendly valkrana spellpack, stuff like myrkuls scythe that adds a very unique weapon, eldertide armaments which adds some necromancy spell rings (and a lot more) One of my friends wishes to be a warlock, preferably Undead, but he's flexible if the Form of Dread ability is too powerful At level 1 Warlock: You manifest an aspect of your patron’s dreadful power. Rogue and Fighter both mesh well with Ranger, and Inquisitive Rogue benefits from a good Wisdom score. Gather your party and venture forth! In 5e, the reason this feature is able to provide enough value to make the subclass strong is that, as mentioned, multiple casts of Animate Dead stack, allowing you to convert as many of your spell slots of 3rd level or higher as you wish into concurrent groups of Undead. Necromancer Subclass for Warlock - Command the very souls of the dead and raise powerful Greater Undead like a dracolich, skeletal giants, and more. That said, warlocks have access to some very cool creepy spells which vibe well with the story. Aug 7, 2023 · Adds Animate Dead and Create Undead to Druid, Sorcerer, Warlock, Artificer, Magus, Undead Warlock, and Hexblade Warlock spell lists. Fighter 1 / Undead Warlock X. Alternatively, the Archfey patron is less potent but more on-point thematically. The Fiend Warlock lv12 for Dark Ones Blessing (Healing on kill fits the theme assuming +4 heal) Optionally War priest for bonus action attacks or Barbarian for Rage at lv12 instead of Warlock. This is also the same for upcast variants of the same spell (such as Animate Dead V for Ghouls instead of Zombies/Skeletons). Necromancy of Thay grants you 6 ghouls per short rest in Act 3 (non-stacking), which honestly should be your source of ghouls. Somebody else in this thread outlined some good suggestions, so I won't go over that too much. If BG3 followed the same logic then Figher 1 Warlock 11 would be the king sacrificing action surge and Figher subclasses for 3 6th levels spells per short rest. I took the pact of Tome to get the animate Dead spell, and I laso picked up the book of "necromancy of thay" and the amulet to communicate with the deads, but I don't really know what to do next. that said, i've never touched the undead subclass, in any capacity. I can't find any warlock specific features that boost the power of Undead, or necromantic affinty Except for Pact of the tome granting you the Animate Dead spell once per day. The best Oathbreaker build is probably 12 Paladin or 8 Paladin, 4 Warlock if you want to go hard on charisma as your main stat. The Lifedrinker invocation is a new option at this level and is a no-brainer for a blade warlock, it adds necrotic damage equal to your charisma modifier to weapon attacks (which will probably by +6 in act 3 with the help I'm curious what the best spell choices would be for a hexblade warlock through the mystic Arcanums. You can do a lot more with a wizard, but a warlock will make short work of an encounter. . a fun one i played recently: awfully gorgeous. 2 gets you EB+DS or RB 3 Gets you Darkness on Short Rest 4 is a Feat 5 is Level 3 on short rest, great to cast Haste or something more often. Like Conjure Fey that is basically the fey from Planar Ally, True Seeing that is a upgrade to see invisibility, allowing to see invisible beings, shapeshifter true form, see trough magical and non-magical darknes, see trough illusion and automatically save against illusions, and using warlock spellslots for smite (they reser on short rest) having eldritch blast as ranged option pact of the blade giving CHA on attack and damage, so no need for STR holy weapon adding CHA another time on attack rolls, leading to incredibly reliable hits, even with heavy weapon master. Is that a secret subclass? Just fought and after examining them with my D&D knowledge, they got certain stuff taken from Van Richten’s Guide to Ravenloft’s subclass, the Undead Warlock. There are more spells that the ones above. So what really just matters is spell slot progression. You could also play full bladelock until 6 or 7 before you respec. You could polymorph into a horned devil at Dark invocation level. A lot of invocations improve Eldritch Blast in some way, so the most common play style for a Warlock is to save their spell slots and mostly attack with Eldritch Blast. [Issues] No way to really say it but a Oathbreaker Paladin is not gonna be able to raise undead until way later in the game. Gather your party and venture forth! Otherworldly Patron – The Undead. Your warlock spells are always cast at the highest level your pact magic slots are capable of casting. It's mostly a damage boost for yourself. darkvision since Reborn don't get it at all, and a way to prevent dying which, at level 10 in Undead warlock, would be one of two ways to do that; these could once again Warlock: The Undead You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Priority going onto either strength or dexterity, depending on what you want. So far my favorite target for Control Undead is Ansur, a. The best thing would be to have : - as much undead minion as possible Fire1520 • Warlock Pact of the Reddit • Additional comment actions It's really hard to pass on Resilient CON on a caster, especially when you have an odd score and only 2 spell slots you can't risk losing no matter what. The Undead Warlock works excellently as a standard blaster Warlock, and is one of the better options if you want a Blade Pact Warlock that isn't a Hexblade. Some spells can be upcast at higher levels, where they gain additional benefits. Paladin/Sorc is good for using sorc spells slots for smites, Sword pact Warlock/Paladin is good for CHA as your main attack stat, 3 attacks and short rest recovery of spell slots. I made a Necromancer Warlock subclass mod available on Nexus here. The most reliable damage with Warlock is Eldritch Blast but you said you didn't want to use that. Synergies of warlock and wizard though: Armor of Agathys+Armor of Shadows+ Abjuration wizard Hexblade+evocation wizard+ magic missile for large bonuses War wizard bonus to AC and saving throw Warlock false life invocation Warlock Yea, basically starting at level 2 Warlocks get invocations which are special abilities that might give free spells or other effects. The Warlock scales exclusively with invocations and Eldritch Blast damage. This is because Hexblades can use Charisma for their attack roles instead of Strength or Dexterity. Feels a bit lackluster compared to the TTRPG's Undead Warlock, which gets to make someone roll Wis for Fear effect once per turn. Planning on a GWM elven accuracy build. But if you're set on getting pact of the blade, go to Warlock 4/Paladin6/whatever else you want because paladin 17 is a dead level. It's because aura of hate specifies allied undead or fiends "melee weapon attacks". Oct 11, 2023 · This mod allows you to select The Undead subclass for Warlock in a 20 levels campaign. the Heart of the Gate, a. I have an undead warlock (I love the idea of a zombie necromancer using shadowy magic), a night elf rogue, and a human priest. 8/4 gets you 3 feats, charisma weapon scaling, extra attack, aura of hate, level 2 warlock spell slots that refresh on short rest, 4 warlock spells, hex, eldritch blast + agonising blast, choose between blind immunity Even so, the Warlock at 10th level will be able to cast 2 spells per short rest, while the Wizard can cast 15 spells per long rest, and regaining some with the arcane recovery. Also I am glad I didn't get downvoted to oblivion for being wrong xD Just curious, has anyone tried doing a debuff character with undead warlock 1-2 & Clockwork Soul Sorcerer X? Worth it or no? I considered doing Undead 1-2/ Eloquence Bard X instead of Soul Sorcerer… anyone have advice? Party composition so far is a Tortle Rogue & Tabaxi Barbarian. Now you're a real cleric of war, leading your undead army into battle from the front lines, able to buff everyone with your sword while still doing decent melee damage. Gather your party and venture forth! Savage Attacker is also awesome, given that in BG3 it applies to all rolls on all weapon attacks, including Smite damage. Gather your party and venture forth! Once you go Warlock, you can never go back. ) Hey i am thinking about dipping first 2 levels into paladin oathbreaker for the flavor, smite and heavy armor. Firebolt is generally underwhelming if you cannot twin-cast it. If you already want any of those things, Warlock 12 gets you a feat/ASI. As far as Animate Dead - its level 9 pally. Sorc provides better spell slot progression for more smites, as well as giving us misty step. Not the best, but certainly okay. i've played several different types of warlock builds, and tried most of the subclasses. But comparing "circle of death" with the spell "Otiluke's freezing sphere" I must say that besides roleplay reasons there is no incentive for taking "circle of death". Option A: Oathbreaker Paladin 7/ Warlock 5. At level 12 you get your third feat and another 5th-level spell. You can mess around with Eldritch Knight Fighter 7 / Warlock 5 aswell (going high charisma and using warped headband to set INT to 17). This mod has been set to hidden. Unlike tabletop, having disadvantage on a passive check in BG3 does not incur a -5 penalty to the check. Alternate Monk - Complete Class And Subclass Rework, Adds 11 New Subclasses. The reason it doesn't work RAW in DnD is because the pact of the blade doesn't give you an extra attack in DnD, it says "you can attack with your pact weapon twice". Gather your party and venture forth! Yep, BG3 is in a really pushed damage metagame. In BG3, multiple casts do not stack. Gather your party and venture forth! I mean, RAW in Bg3 it says "allows you to perform an extra attack with your pact weapon". There’s an AC buff, weapon buff, access to weak undead in early levels, and so on. This build features The Undead, as its Form of Dread plays well into its gameplan of keeping enemies away, and the feature scales on its own without requiring further investment. As for class combo, Warlock can be paired with Paladin or Bard (both need CHA). You gain the following benefits while transformed: A dip in cleric for example is useful for giving all the undead bless or a dip in wolf barb would make for a nice frontline necro and give advantage to all the undead. Hunter Ranger could also work. I don't know where to cut-off the multiclass and I don't know which subclass to provide the fighter with. NO concentration to get in the way of your other regular strategies. This will allow you to use Eldritch blast and weapon attack as bonus action. Gather your party and venture forth! Circlet of Bones - gives Animate dead level 3 once per long rest and Undead Ward Act 2 - Gives basically resistance to physical damage for undead within 6m of you, the animate dead has to be used in battle for it spawns an extra zombie that's health tics down, I do not know why it does not work with necro subclass feature, expending your spell Been working on a Raistlin build recently and think Undead warlock 2/chronurgy WizardX makes a lot of sense. a. I believe it will also work on an allied cambion. I mean they suck. Your main choice is to use a weapon or eldritch blast, you've chosen eldritch blast so that's that. Gather your party and venture forth! Re Aura of Hate My understanding is that it only affects undead/fiends that make melee attacks. Can affect undead, constructs, other immune to frightened enemies (MASSIVELY NOTICEABLE THROUGHOUT ACT 2) For me, especially once I reached act 2, fear couldn't affect almost any of my enemies as they were all immune. For your action, you can either give the sprite another attack or use your dread form and eldritch blast. take 5 level in divine soul sorcerer and 5 in warlock. Gather your party and venture forth! As a necromancer I was obviously going to take "create undead" and "circle of death". That would have been too broken to be true. So choosing Wisdom in BG3 does not make it easier to sneak about Only spec that can learn control undead & ive hears some awesome stories about it! Like controlling bosses even. Start 1 level in paladin, then get 5 in warlock, then rest paladin. You had to spec into hellfire warlock to summon a denizen of the hells and it cost you constitution to do so. Go Dex instead of strength (you need Dex for initiative anyway) and wield phalar two handed with great weapon mastery. Then 7 in wizard focusing on spells that don't require attack rolls or saving throws to be useful. Create undead is a spell you can just fire and forget at the beginning of the day to have a few Ghouls available. I believe if you wait until level 12 you will be able to cast create undead which will create Ghouls instead of zombies BG3 is the third main game in the Baldur's Gate series. the character is a cult member towards a 'god' [his patron] whose domain is somewhere in Hell. It would, however the Warlock class does not offer anything in terms of THEME. But are bodies on the field. Divine Smite is nice, but you're giving up a third 5th level spell slot per short rest. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. I saw someone use form of dread and they were a warlock. Share Add a Comment A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Bard Skills, more/better Smites Hidden mod. What bard provides is the best support to ensure your undead actually hit their targets or fail any saves your undead cause. Stealth in BG3 is a check against their passive perception (10 + their perception modifier). Samurai Fighter lets you double your Wisdom bonus to your Persuasion I'm with a group getting ready to play the AL adventure series: Mist Hunters, set in the domains of dread, so Van Richten's book is allowed for this, so I wanted to make an undead warlock, never played a warlock despite playing 5e since a few months after it's release. Also the Shadow is much worse than its 5e version that can spawn additional shadows, and is obviously not affected by Undead Thralls. Warlock patrons can be pretty much any kind of supernatural being, not just devils or Lovecraftian monstrosities. Zombies are unarmed, skeletons use bows. I have a couple of problems though. For gear I'd be using heavy armor + 1h/shield (Fighting style: Dueling) Now for my 2nd feat I am stuck between: Edit: to be fair though, the only summons warlocks got in 3. Then you go Undead Warlock 2. And most of the mechanics are optional if you feel anything is too OP. Perfect timing to multiclass out of Warlock. Well, Warlock 9 gets you 5th level spells/pact slots. Despite what people might claim, fists are not weapons in DnD. This lets you start with 18 Cha with Point Buy, which you want to max asap for Aura of Protection and Warlock features. 7 Paladin (Oathbreaker)/5 Warlock (Ancient One/Pack of Tomes) This still gives you Aura of Hate & Animate Dead, but in exchange for Improved Divine Smite, you can vastly increase your spell slots, include up to level 3 (Necrotic/Psyscic), spells & get Eldritch Blast as a reusable BG3’s Paladin-Warlock or ‘Witch Knight’ is just bonkers broken. So where other full casters would have at say, level 10 4/3/3/3/2 spell slots of 1st, 2nd, 3rd, 4th and 5th levels respectivelly, Warlock will only have two 5th level spell slots at lvl 10, but they recover them at short rest instead of long rest. So that is cool. k. So I have undead party going on with a necromacer wizard, oathbreaker paladin, warlock, and a cleric my original plan was to use life cleric to buff and heal the undead but I didn't realize you cant heal undead, so what would be the best domain or even multiclass to aid the undead? The change to Grave Touched (the 6th level feature) is bizarre to me. That's why I want to create a Necromancer Warlock. It's heavily inspired by the Undead subclass in that its core feature is a transformation , albeit with some changes to both flavour and mechanics. Gather your party and venture forth! This is one of my major gripes with BG3, and if they intend to publish it this way, in my eyes they have failed in making the warlock. Let me know if this link doesn't work, but here's my quick idea for a necro warlock multi class. I was also thinking of starting out with a level of Shadow Sorcerer to get Shield and Absorb Elements as well as a couple slots to cast them with, CON save proficiency, 120 ft. i'm currently struggling trying to decide between the two summon spells, as they're both quite good and i can flavour either of them to fit 10 Warlock and 2 Paladin is not worth it. Gather your party and venture forth! In the end, I suppose it feels like a clunky solution. It is available both for single class and multiclass. I believe there is an eldritch invocation (warlock class feat) that allows you to cast animate dead, your 3rd level spell slots can be used on summon undead and summon shadowspawn which have slightly different mechanics. all cha caster and versatile casting make it good but DS sorcerer is not PHB You see one use Form of Dread from the Undead Warlock, and another have the Aura of Conquest from Conquest Paladin. As a bonus action, you transform for 1 minute. I think Archfey is cool thematically but I fail to see why you would pick this subclass for its passives and spell list, seeing as it seems to be a charmer/stealth role? If short rests dont work for animate undead as a warlock let me know, ill still probably be a necro warlock thingy but at least then ill know Locked post. BG shouldn't be about the lame origins characters and your own character should be at least as interesting and important as a random dude jumping to his death in the first encounter. Not the craziest build, but have her 5 paladin, 5 warlock pacted weapon with shining staver, luminous armor, belligerent skies gloves, diadem of arcane synergy, adamantine shield, protection cape, and boots of evasion, strange conduit ring and shield of faith always on. nifek ondz wnzepd rmrdx meee lrezrw xrq olhp fsle uqmq