Hitbox module roblox. What is the hitbox functions? hitbox:TouchDamageStart(1, 0.
Hitbox module roblox 01 module before and had no problems. 1A | A Powerful OOP-based Hitbox Module. Requires Roblox Studio and knowledge of its API - Free to use for everybody - Swordphin/raycastHitboxRbxl Hitbox Module for ROBLOX using WorldRoot:Shapecast. HitboxCla Could you also make a video tutorial of this module. 05 seconds HitboxClass is a OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. FilterDescendantsInstances = {Tool. I have been looking everywhere for a decent hitbox system, Youtube, DevForum, Toolbox, anywhere you can find Roblox resources. 01: For all your melee needs! So I am trying to make a Sword that, when activated, fires a Remote Event that activates a script using the Raycast Module. new(0,0,0) or number, -- This will be the size of the hitbox, Vector3 if the Shape is a Box, a number if the Shape is Sphere CFrame = CFrame. 4 Likes. Hey developers, I’ve had made a Hitbox from scratch to myself thinking that It’d be nice to share it with all of you guys who needs it as well. I’ve Made a new Hitbox Module Which Uses Spatial Query’s To make A 3d Box! Im Planing To Add More Stuff to It! But For Now It Is What It is! This Hitbox is not done yet but Im Releasing This To Help Developers Make Hitboxes Easier! Example Code Is in the Module. This module may have a feature that you’ve been waiting for a while. When hitbox hits, disable hitbox and for the first target use “for i” loop for damage every 0. Touched function if there is one? What is the best Hitbox System for projectiles that is accurate, HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Created for a game that I am currently developing; I would not recommend server-side use of this module, as it can be taxing. Event event is not firing, thus HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. This is my first DevForum post so sorry if its a bit vague. Is there a What I would do is maybe increase the hitbox some more. Magnitude. 0 and v1. Help and Feedback. I had know that making hitboxes on the client would be better than on the server, but I thought that the difference would be negligible. 05 seconds, because module uses RunService. HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. After talking it through with some friends and other experienced developers, I believe I’ve found a solution which fits all of the criteria met above. The module on the client will wait for the remote event created by the server once it’s required on there. new() raycastParams. com) My Sword Code using the Module local Personally I finally decided to give up on making such unorganized skills, a script for multiple different skills, so I’m asking now would it be possible to make Hitbox an Object/Class and make it editable for various different scripts? local Skills = {} function Skills. Serverstorage or serverscriptservice has no way of exploiting the values, all that data is stored on roblox computers, not the clients computer. Heartbeat and minimum time for deltatime is 0. Touched inside of a heartbeat? That usually makes it lags. Fire and Event are both present in module scripts running from the server side. Hi. luau inside of the newly created module; HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Sometimes you may need multiple rays to help the hitbox be more accurate. Touched:Connect(function(hit) end) --default touched event of hitbox hitbox:Destroy() --destroys hitbox if you found a bug or you have suggestion please reply this However, the module has to be required on the server before any client-sided hitboxes can be made. New(SPAmo, SkillAmountNeeded, Damage, Hitbox, Speed) local Skill = {} Skill. I mean they can delete Is the hitbox on the client or the server? If the hitbox is created on the server, follow these suggestions. It seems really cool but I’m more of a visual learner Developer Forum | Roblox HitboxClass | v1. First # help-and A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). Community Resources. So ping isnt the NEW VERSION HERE!!! : Raycast Projectile Module V2! (kinda) Hello! While trying to use other modules, I noticed that the projectile would sometimes bug out and get shaky, or cause lots of unnessesary stress to the server, so I decided to make this! It uses RaycastHitboxv4 for hit detection and heartbeat for movement so its as accurate as possible! Ive made it as Introduction : Ah yes the famous BasePart. Intro Currently version 0 . HitboxCla My bad for seeing this late, but, I’m not sure. do you guys mind sharing a simple roblox sword file with the entire hitboxclass in it like raycast dev did, this will help me start, much appreciated! Hierophant_Bean An incredibly easy yet powerful OOP-based hitbox module for Roblox. And it would be a pain to define every different object that is breakable to use . I’ve been trying to make a Sword combat system, so far, I’ve made four different types of simple HitReg systems by using Raycast, Magnitude, OnTouched, and Parts in Region3. HitboxCla… It doesn’t A hitbox module that uses spatial query for the hitbox. 01: For all your melee Hello, I’m having a problem with the raycast module: Whenever I’m jumping around randomly it damages myself even though I set it to ignore myself. Why use this? This module allows you to make almost completely customizable hitboxes in addition to a different Hey! I’m posting this topic here because I think I won’t get any response on the respective topic. FAQ: What type of hitbox does this module make? This module makes box shaped hitboxes. The issue: I’m using this module for raycasting, and basically, for some reason despite the hitbox hitting a player, it sometimes doesn’t “register” it, dealing no damage at all Demo of my Weapon tes - Roblox Studio (gyazo. If not you can manually check the items using the :GetItems function. This is the module for the newest hitbox system: MaxHitbox!. I’ve used the Raycast Hitbox 4. HitboxClass enables developers with incredibly easy ac It doesn’t seem like the delay is caused by your module, as it’s only delayed for about a frame or slightly more. I’m not too experienced with ClientCast, but they seem very similar. new(instance or nil Attachment) - Create a new Hitbox object. Or you could make it when you swing the sword it fires a ray towards the nearest player Current Version: V. HitboxCla… I’m not that familiar with the VSCode + Rojo stack so I’m not entirely sure how Wally works, I will once I QuickHitbox : A simple, and OOP based hitbox module Loading Options are: Sphere, Box TouchMode = "Humanoid", -- There are three touch modes: Humanoid, Object and Both Size = Vector3. I’ve recently been deliberating in regards for the best solution for my game’s hitbox system - I had issues finding the solution for the most efficient, easy-to-setup, ping friendly, and exploit-proof system. This module uses Signal by Sleitnick. If its nil, then I can try to make it work in a future update. It’s one of the millions of unique, user-generated 3D Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player Source Code: Source Code-- biack1st --[[ HELLO!! thank you SO much for downloading this module!!! In order to use this module please look at the devforum post: ]]-- local module = {} local Developer Forum | Roblox I need help with my hitbox module. I am having a lot of trouble with trying to figure out how to do this. this is my first shared module on the devforums. 01: For all your melee needs! Resources. But I really want to use magnitude. HitboxCla… It doesn’t seem like the delay is caused by your module, as it’s Creating the hitbox on the client and handling networking manually would have its benefits if the game’s architecture intends to handle everything about the combat in the client and simply handle sanity checks and damage on the server since there’d be no lag in creating the hitboxes when needed, which is normally made because the server needs to ping to the client MaxHitbox This is my first ever hitbox system that I believe could come in handy in terms of Fighting Games, Weapons, etc. Userunmanned (Userunmanned) December 11, 2024, 3:11am #2. Touched, why in the world would I make a module to replace Roblox’s built-in feature? Touched’s reliance on physics is what causes performance problems and makes it vulnerable to network ownership exploits when called on the server, etc Well I’ve made a short module that replaces Touched for weapon hitboxes such as GetPartsBoundInBox Hitbox Handler! OUTDATED - Roblox Loading Example place: Hitbox module example - Roblox. Roblox Bad Hitbox. 5) --hitbox:TouchDamageStart(damage, debounce) hitbox:TouchDamageStop() --stops the above function hitbox. Removed the ObjectValue that handles the reference to the HitboxClass module. Module code: --Strict local RS = game:GetService('RunService') local Players = game:GetService("Players") --Functions local function CreateNewParams(ExtraParts:{}?):OverlapParams local params = HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Below it’s just me explaining on how to set it up/how it works. The only limitation of this module is that it only What is the hitbox functions? hitbox:TouchDamageStart(1, 0. The reccomended level of experience for this tutorial is Requires Roblox Studio and knowledge of its API - Free to use for everybody - Swordphin/raycastHitboxRbxl I’m looking to use the Raycast Hitbox module for my melee combat game, since the Touched event has proven to be unsuitable for my game considering the fast swings that the Touched event doesn’t register. It only detects one humanoid and can’t detect more than one unless the hitbox is moved. This issue is the final thing I need to solve to complete my project of making a combat system. Stay tuned! More information: Raycast Hitbox 4. But now at the current state of my game, I’m thinking that making hitboxes on the server may be Btw, the method I told you is not going to work every 0. The documtation can be found here: A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). 1A | A Powerful OOP-based Hitbox Help! I’m using the Raycast Hitbox module. Or for Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player Source Code: Source Code-- biack1st --[[ HELLO!! thank you SO much for downloading this module!!! In order to use this module please look at the devforum post: ]]-- local module = {} local HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. This was created October 7 2022, Last updated After death, they would no longer respond to the Hitbox objects requesting them to perform calculations. When you destroy the hitbox on the server, it’ll automatically destroy everything on the client and cleanup. i couldnt find many hitbox modules that also had options for flinging or knockback without Im making a fighting game and I used a hitbox module I created a while ago. HitboxModule - Roblox. This will allow for different combat and weapon systems to be I know i already made like 2 posts just like this, but those are locked now (solutions were found) but im just now realizing that those were not solutions. If you look at the example code I provided, The hitbox usages are exactly the same as the modules themselves. I started to test a lot using dummies and actual players and it worked always on dummies but only a few times on players, then I joined the game with an alt Hitbox Library V1 I’m not going to lie. Script: -- Raycast Params local raycastParams = RaycastParams. The documtation can be found here: Raycast Module I am talking about: Raycast Hitbox 4. * NOT BACKWARDS COMPATIBLE WITH PREVIOUS VERSIONS. I have found no good hitbox systems, Apart from Muchacho Hitbox, INTRODUCTION This module works very simply, but it can be useful in several cases, such as simple projectiles. If Roblox is already doing the collision detection in the backend as part of the physics engine, surely firing a signal is less expensive than actually raycasting every frame. 5 weeks ago, so I’m sorry if this post is annoying. 0 MIT LISCENE Silly Cat Manages Hitboxes also no I didn’t draw this I just think it’s silly Github Source Code Example Place Download Roblox Model Introduction Hello! I’ve created a roblox hitbox manager that uses magnitude to detect humanoid characters. How to use this module: This module is very easy to use as it uses OOP, allowing you to easily create hitboxes. Each of these HitReg Systems worked but didn’t reach the product I wanted to get. Nonetheless, let’s get in Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player … this module was really helpful! I’m making a combat game, and I’m interested in whether or not raycast checks or spatial queries is more efficient at large scales for hitboxes. I’ve been having issues with this module for the couple past months (since I actually implemented it in my game). I was thinking of just using touched event by player touching attacking players parts. gifs of using this module: Basic AOE hitbox Basic tool usage. What is the issue? Include screenshots / videos if possible! The . 1B | A Powerful OOP-based Hitbox Greetings fellow developers, I am excited to introduce the newest version of my Hitbox System - V2! Based on the feedback received from the previous version, I have worked to improve the stability, customization, and most importantly, make it exploiter-free. I’ve made it easily “Customizable” and with an built in “Anti - Cheat” already and easy to read. Also (it hasn’t necessarily n This module should be used over my old hitbox module that utilize GetPartBoundInBox. Everything needed to set up the module is in this section. Download: How to use & API Module. Here are my current scripts: LOCAL SCRIPT mouse = Player:GetMouse() After taking a read into the ClientCast module by PysephDEV, I would say it’s just up to preference. How do I put this in my game? Create a ModuleScript; Paste the code from ShapecastHitbox. Resources. new(0,0,0), -- This is the position (CFrame) of the hitbox, Debris = 3, -- The time Discover millions of assets made by the Roblox community to accelerate any creation task. 1-0. HitboxClass enables Are you tired of using . minkmink (minkmink) May 25, 2023, 9:35am #2 HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Developer Forum | Roblox HitboxClass | v1. It’s one of the millions of unique, user-generated 3D So what’s better, hitbox modules on ReplicatedStorage or ServerStorage, since I’m making a game that use both cilent and server hitbox. I was wondering: What can be a good replacement for a . HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Why use this instead of other modules? This module is very easy to use and its very optimized. fouroul94 (Nurfed) July 22, 2023, 11 Hi, I’ve been attempting to use this Hitbox module for my games combat system however ive encountered a bug. scripts using v1. 0 released on 12 November 2020** Changelogs can be viewed HERE Support will only be given for the current version. Has anyone already gotten an idea of this already? This is really cool. How would you format your own post from this thread? Firstly, I wanna know what is the way of making the hitbox Secondly, What is it’s pros and cons? Thirdly, How useful is it? (Like for ranged weapon or melee ones) Keep it simple and clear! I want to use a hitbox thats easy to adjust, Doesnt lag the game (although it has maybe 4 players max in a lobby so im not sure if lag will be a problem), And is relatively easy to use as this is gonna be my first game What is the issue? Include enough details if possible! There are lots of hitbox systems, like raycast. studio, scripting, Untested as i dont work with modules all too often, but try to initialize in one script, and then in the other script, require the same raycast module, and then use. Now I’m going to show you how the settings works, currently these are the What do you want to achieve? Keep it simple and clear! I want to send a simple event through a bindable event that contains two arguments, one for part and another for humanoid. Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player I’m not sure what you mean by raycast hitboxes not registering hits if the part is inside of another part? I’ve never heard of an issue like that happening with raycasting unless you’re I gave my friend a basic module I wrote in about 3 - 5 minutes and I wanted feedback on how I can improve in terms of readability, functionality, and efficiency. I coded this hitbox here working off of his, this means most of the code is from his hitbox module. Returns Hitbox. I think you need to do that: Use hitbox not for damage. Character or Hey everybody! <details><summary>Click to view key information for existing users</summary>The module’s version is currently Ver 13. Completely type-checked to allow easy implementation and use. Is there any method to fix this delay? Because ive tried many things and it doesnt seem to really change anything. 1 | A Powerful OOP-based Hitbox Module. Parent. I wanted to have This is the second post in a series about different vital parts about games revolving around combat and how to make them. Of course, you don’t need to use everything in every tutorial, but these will cover just about everything you need. Check out Bad Hitbox. 2. Certain public toolkits that include FastCast may be using an out of date version. SPAmo = SPAmo Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player are you putting the . Module:IsHitboxBackstab(Part, HitboxDataBundle) - Determine if the instant hitbox data described by HitboxDataBundle is a 'backstab' against Part. You do not need to make any hitboxes, just require the module. 4. Because if the hitbox is a bit bigger the hit is more likely to register. Hitbox objects now properly destroy the HitObject signal before cleanup. So I’m making this thread to ask you what’s the best way to make hitboxes. The first chain of Slashes i So, the only way I think I can make hitboxes is to use an actual hitbox(a part with collision to false, and GetTouchingParts). 2(Idk much, but around that). local Hitbox = RaycastModule:GetHitbox(your instance here) If its not nil, you can use hitstart on it. When a player is hit, the server receives two pieces of information . However, in HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. It This is the module for the newest hitbox system: MaxHitbox!. If you don’t want the hitbox to send anything at all, use Stop() or Destroy() for when you’re completely done with the object. you will need to make the part that acts as a hitbox, and the modulescript will do the rest. To ensure the safety and integrity of the system, I have removed the client-sided detection. The game I am making is a building and breaking style game, where you have tools that break things. touched hitboxes, constantly not working? Well, Hitbox Service may be the module for you! Download here: Hitbox Service - Roblox As you can see, I made a hitbox which would damage the player An incredibly easy yet powerful OOP-based hitbox module for Roblox. I’ve seen some similar options here on the developer forum, however, they didn’t meet all my needs so I decided to make one myself. HitboxCla… It doesn’t seem like the delay is caused by your module, as it’s This hitbox module uses Spatial Query! Can be used on SERVER and CLIENT Link I got bored and decided to make this module with simple functions such as enabling and disabling the hitbox, a touched event, and whether the hitbox is able to be seen This is for people like me who don’t like all the complexity of other hitbox modules Example script HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. HitboxCla Use the standard object mode, and check to see if the part is associated with a player. This hitbox library is meant so people can keep their hitboxes under a singular module instead of using lots of different modules. When implementing it I noticed that the hitbox was very behind on the players position. All that exploiters can do is change the numbers being The module is heavily inspired off raycast hitbox and it uses the new spatial que Last video i said i was gonna rework the hitbox, and here's the new module. Home ; Categories ; I am a fairly new to scripting starting about 2. Pls I need help . 01 Stable (09/21/2021) Notice I will be releasing a new module with new features, including Shapecasting in the near future. Roblox HitboxClass TL;DR: How can I implement sanity checks on the server to prevent constant headshots Currently I’m using the raycast hitbox module for this combat system I’ve been making. Just disconnect from the server one, the client will keep the server up to date on the hitbox’s state. You can test both with 2 different tools to compare the simplicity of the setup, configurability, and any other factors that might HitboxClass is an OOP-based hitbox module designed to be a powerful solution to hitboxes in a variety of games, such as fighting games and RPGs. Why use this instead of RaycastHitbox4? This module is for when you dont want a raycast hitbox and you just want a simple box shaped hitbox. do you guys mind sharing a simple roblox sword file with the entire hitboxclass in it like raycast dev did, this will help me start, much appreciated! ← previous page. Touched functions For the projectiles with a LinearVelocity, however it’s not doing everything I wanted and it isnt as accurate as I want it to be. scripting, raycasting, swordfighting, hitbox, melee-combat. I’ve added some more features and I Hello all. 2 Hitbox Handler that will provide accurate part detection optimally achieved with Roblox’s GetPartInPart Method. If you don’t want to write your own system and adjust it to your needs, then it seems like raycast hitbox can do that for you as long as it’s applied correctly. The two tests you did are different from eachother. In this system, different parts will affect the player health by different amounts, so a blow to the head will do more damage. “They can delete alive folder”. I’m using RaycastHitbox4 and it sometimes misses the actual hit on the player without damaging them. this modulescript creates hitboxes for melee games with a single simple function and a lot of customizable arguments to edit hitboxes. :thinking: Developer Forum | Roblox Raycast Hitbox 4. I’m making a game and was thinking about hitboxes during early stage before I got to them on my to-do list. 1 is not compatible to v2. Similar users working with similar ‘stand’ systems all have the same issues and it seems to be a Roblox replication bug and has nothing to do with the module. Hitbox Module for ROBLOX using WorldRoot:Shapecast. My problem is that hitboxes usually stop working or work pretty bad (I think it happens after I died and recovered, since I use a ragdoll system). 1 . This one has more accurate hitboxs and is more performant. What do you think is better? Client Sided Hitbox Hitbox is more accurate with positioning and hit detection (I think) Being vulnerable to cheaters Needs to be verified more Removes some weight for the server boost performance (I think) Server Sided Inaccurate sometimes with positioning and hit detection More protected against exploiters Takes more About I made goofy hitbox based off of @SushiManster’s Muchacho’s Hitbox. A better explanation coming Discover millions of assets made by the Roblox community to accelerate any creation task. HitboxClass comes with a variety of features such as easy client-sided hitboxes and velocity prediction. Discover millions of assets made by the Roblox community to accelerate any creation task. The alive folder Well, as we all know, Roblox’s hitbox isn’t a great way to make hitboxes. It is also unclear if the raycast module would pick up all of the touch events that are actually happening. Any help is appreciated. Continuing from this thread, I’ve realized that hitboxes on the server may be heavily affecting the smoothness of gameplay. Anyway. and fix your module before you decide to post it for everyone to use. If they delete Alive folder, they will stop seeing another players and NPC, so they can not see them but other Players and NPC can see them and by deleting Alive folder they are making game harder ONLY FOR THEM. I’ve made a projectile system lately and I originally used . RPGs, Fighting Games, and pretty much anything that isn’t just an FPS game. Yes, but that doesn’t do ANYTHING to the server if you are using RIGHT WAY(ServerSide). If you are wondering, I am running at 30-48 ping while in studio. What this module do? This module creates magnitude hitboxes with ease. I’ll firstly A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). For some reason, the rays casted from the weapon lag behind whenever the player moves around, unlike the fluid rays that match with movement as shown Okay, So i want to know how to make raycasting hitboxes. yvowzn dshnsm yorlba vvyjw kdhcrxj twdzo vnkt fmj wqjkejv tnqcwkd