Home assistant blueprint input. Looked everywhere and cant find anything.
Home assistant blueprint input the variable thing: Code: domain: automation input: heating: name: Climate Device description: The climate device to use. I hope someone can help š I have also tried pasting variables !input from other blueprints into my blueprint and they dont get recognized either. Most of it is done and it It would be fantastic if we could have UI support for selecting multiple entities for use in triggers and conditions in blueprint automations. But the configurator doesnāt recognize the command and comes with a unknown tag error I cant set a variable as !input. Most of the job works except a minor time parameter feature. Some selectors can, for example, show a toggle button to turn something on or off, Configurable parts in blueprints are called inputs. The live variables fail syntax and Iām not able to add them, even in YAML. For this 10th pair of inputs, I select the dummy sensor as both the replay sensor and the light simply as a placeholder to let home assistant allow me to āsaveā the automation. Read here: Home Assistant With the correct service call and indentation. This will be used to Is it possible to have dynamic inputs like input: sw_primary: name: Switch Primary selector: entity: domain: switch sw_secondary: name: Switch Secondary selector: Or do I have to make a separate blueprint with just 3 inputs? blueprint: name: Søk opp serie vanlig 5 bokstaver description: Søk opp serie vanlig 5 bokstaver doma Home Assistant Community Input as optional. . But some fields in these Blueprints are rather complex to understand and To help someone that has an input boolean from any non-light specific device directly toggle a light or light group blueprint: name: Control light with boolean description: Turn on/off a light or light group based on the state of an input boolean. The introduction of Blueprints is a huge leap forward but limited at the same time. if it is already on then I want to use a transition if the color temp or brightness is not the same However if I use !input light then the blueprint is Some of the entities I need to work with are binary_sensor entities with states āon/offā, but some are cover entities with states āopen/closedā. For example, there is a variable specifying some āforā period - this variable is āinput_numberā, I need to get itās state: A script blueprint to change the color of a light entity, cycling through a configurable list of colors (up to 12). Something I do quite often is create an input_boolean helper and use the on and off states to trigger different scenes. You can mark a task as ācompletedā by Is there no way to have a simple text input to enter a string as a blueprint selector ? It seems like a simple enough thing to do, and there are boolean and number selectors, so why not have a string one too ? Home Assistant Community Have a simple string input as Blueprint selector? Configuration. Basically I need the templated trigger in blueprints only - the trigger depends input variables passed into the blueprint. Iām almost done, but Iām scratching my head to figure the right syntax to transfer a MULTIPLE entities input into a template variable. I am trying to check if a light is on or off in a blueprint using !input This code dont word, think the problem is: entity_id: !input ālightā - choose: - conditions: - con I have an blueprint to control brightness and color temp for a room and have some issues trying to get the on/off status from one of the lights in the !input. To import a blueprint, first find a blueprint you want to import. All input_select entities representing rooms have a label Auto Mode - Room attached to them. hansford77 (Hansford77) September 27, 2024, 9:03am 2. input: boolean_offset: name: Turn on offset for non working days (Optional) description: Turn on offset for non working days in your country default: false selector: boolean: variables: boolean_offset: !input boolean_offset This is Blueprint will monitor a person or persons, and when they āenterā or āleaveā the zone or zones you pick, it will trigger an action for both enter and leave phases. Worse, the us… Existing helper components like input_number offer a means to define an initial value. trigger. Configuration. Changes only to I defined last_watered as a variable which is set by the blueprint. Used blueprints: deconz-philips-hue-dimmer-switch-rwl021 deconz-philips-hue-dimmer-switch-custom-actions blueprint: name: deCONZ - In order to use a blueprint you first need to import it into Home Assistant. This improves UX for users, minimise noise and decision fatigue. Blueprints. Both entities Room and Device are represented as input_select. š Features: Blink Your Lights: Select specific lights to blink Iām struggling with making a modification to an existing blueprint by adding a duration input. Quick links: Automations Input number The Input number integration Integrations connect and integrate Home Assistant with your devices, services, and more. I keep getting error: expected int for dictionary value @ data[ābelowā]. I have a duration input that later on I want to use on a calculation (comparing duration to duration) but I think variables are string. My actual use case is as follows: I am using a text input for a comma separated list of entities and Selectors can be used to specify what values are accepted for a blueprint input. Currently (as I understand it), we can only select one entity per input using the UI, but if we switch to Edit in YAML mode, we can enter multiple entities and the blueprint will work successfully (assuming the blueprint was designed Iām trying to make blueprints for myself and some friends. Iām on mobile right now so I will have to add my specific automation use-case later, but to clarify my suggestion a bit: I have 4 automations for each area where I Hi together, I specified an optional multiple input like this: window_entities: name: "Sensor" description: "Sensor which triggers the notification. I have learned from the blueprint tutorial how to filter input_select entities as the only available options. This example can be configured but does not write any value to the helper. blueprint. What is wrong with it? input: event_description: name: Event description description: The global The boolean is true or false and you can use this in your blueprint whereever usefull. I wanted to share a simple yet versatile blueprint I created for quickly setting this up and adding multiple actions based on the state of this blueprint: name: View Assist - Control display template REWORK description: This is used as a base for setting up display control on a View Assist Satellite (View Assist control v 1. The selector also defines how the input is shown in the user interface. Scenario, I have a script Hi there, Very new to YAML and home assistant in general, so please bear with me. ALSO you can watch the accompanying YouTube Video about it here for detailed info! š Changelog 2024-06-08: Blueprint Input Sections for enhanced Descriptions. light: name: Light(s) description: The light(s) to control selector: target: entity: domain: light in the variables section of āactions:ā I have the MOTION ACTIVATE LIGHT EXTENDED This is blueprint for Home Assistant intended to help to create automations to turn on/off lights as a reaction of a movement sensor. Iāve created a blueprint that sends you trash reminders based on a calendar with trash events. ā Configuration Requirements Nothing special. Now, I know how to do this with regular automations, but have no clue how to add a Hello, It would be very nice if we could add support for Markdown syntax in the Blueprints inputs description. Here is the input: code vent_open_fan: name: Vent Open During Fan Circulation Hello, I have a problem with a blueprint for a simple automation that turns off a [IKEA Tradfri] light after some seconds. The automation allows you to configure color, brightness, and time periods for each day of the week. Related posts: Five Best Practices in Home Assistant ā Use this now! I would like to be able to send in āliveā data to script blueprints the same way you can with sending it into regular scripts. I would like to pass a value to āforā field using a helper (input_number? input_datetime?). That has the advantage that I can specify the model and manufacturer for selecting the device. The time period can be set based on a fixed time or Hi there. selector: entity: I want to allow for both a input_boolean and binary_sensor in my blueprint. yaml input: Hi, I have an optional blueprint input variable illuminance_sensor and I just want to listen for state changes and use this as a trigger: trigger: - platform: state entity_id: !input "illuminance_sensor" This wo I have simple YAML code (it`s part of larger blueprint): blueprint: name: Trigger for any entity description: Allows the user to select any entity, which will then be used as a trigger. Iām doing a BluePrint (that I will share) to control RGB lights from a Milight remote. selector: entity: domain: climate temp_sensor: name: Temperature Sensor description: Temperature Sensor to check. Automatic Home Occupancy Home Assistant Blueprint Code based on @gdeboos great start as he has indicated he is having health issues and cannot maintain. I canāt quite figure out how the selectors work but I guess it could be almost the same as an action, except that the action is outgoing while a I know that Iām trying to subtract and string and a number (i think) but with all my research I can not figure out how to. Calling the script will change the light entity to the next color in the list (can optionally go backwards as well). allows the user to define values that can be controlled via the frontend and can be used within conditions of I have a little programming challenge ā presumably possible in a template with a for-loop? I have a blueprint !input, letās call it āentity_list:ā, that accepts a list of none or more binary_sensor entity ids that have states āoffā, āonā, āunknownā or āunavailableā. blueprint: name: Bluetest description: Testing of a blueprint domain: automation input: timeOpen: name: timeOpen description: Time selector: time: trigger: - platform: time at: !input timeOpen variables: text: "Hello" action: service: > {%- set text = "Echo" -%} system_log. An automation is now created when using the blueprint, but having a look at the traces when it runs shows that the trigger variables are not being converted back to their actual values in the trigger template, they are just being added as the variable names themselves. ; If the Task interval has lapsed, either the Due reminder action or Overdue reminder action will trigger, depending on if the task is due today or before today. Yes, it will watch multiple people and multiple zones at the same time! š Changelog 2024-06-08: Blueprint Input Sections for enhanced Descriptions. YAML code from the blueprint: alias: Send a camera snapshot when motion is detected description: āā use_blueprint: path: vorion/send-camera-snapshot-notification-on-motion. When I look into the documentation it seems I can only limit on a single domain / deviceClass. ; Provide a Name and Icon Input text The Input text integration Integrations connect and integrate Home Assistant with your devices, services, and more. Since, for some time now, I have been creating Blueprints for my repetitive automations. I am trying to create a Blueprint with an optional !input motion trigger. Request I wish to group functionally related selectors in a blueprint together in a collapsible section. But I havenāt got this to work by using āplatform: stateā & putting the ā!inputā in āentity_id:ā for the ātrigger:ā <details><summary>E. That is because if you need multiple mostion sensors to cover an area groups are really usefull and work well. Vintage89 April 18, I used your suggestion in my blueprints where I have one trigger in some implementations and multiple triggers in others - I created multiple blueprint inputs and just assigned them all to the same entity in cases where I didnāt need all the inputs. Working on a blueprint for ātopping offā solar batteries before the utility rate changes to peak. This also happens on the browser on my phone, and on my PC if I reduce the width of the window. 2. What Iāve done to achieve that is this: blueprint: name: Room Heating description: Turn room heating on/off domain: automation input: schedule: name: Schedule selector: entity: filter: - domain: schedule multiple: true But when I do this I get no selector in the UI at all, just an empty space where the dropdown should be. However, I cannot get this automation to run. Think a lock from a common keypad, or a puzzle to solve in a safe house. ; Click the Create helper button. Example My Example Blueprint In this example blueprint, there are many options. when I hardcode the entity into the blueprint the values come through fine. g. Iām imagining something like: input: favorite_color: name: Favorite Color selector: select: options: - red - blue - green default: red Did I just miss this in the documentation? A comprehensive Home Assistant blueprint that automatically creates entities from Paradox alarm zone MQTT messages, specifically designed for MG5050, EVO192, and other Paradox alarm systems. Iām seeing I am attempting to create my first blueprint and Iām using Studio Code Server to create the file. I tried the folowing with no Blinking Lights with Restore and Transition ā Updated Blueprint š Hi everyone, Iām excited to share an updated version of the Blinking Lights blueprint! This blueprint allows you to blink selected lights in a specific color and then restore them to their original state, with added support for custom transition times. 1 - The non-working part is the āduration_time: entity: domain: input_numberā selector (if specified as āselector: number:ā, the āforā condition works). viewassist_living_room) selector: entity: filter: - domain: - This Blueprint accepts 5 actions & when done in the right order, flips an input_boolean. Home Assistant Community Helping with trigger variables & inputs. How do i have to change this? variables: days_interval: !input days_interval last_watered: !input last_triggerd_time reminder_time_var: !input reminder_time I have tried to use variables in a blueprint to import the inputs of the blueprint into a template. domain: automation input: any_entity: name: Any entity description: Select any entity that will be used as a trigger. (The app warns that iOS Actions will soon not be supported. I want lights to only be automatically turned on if the corresponding sensor. Blueprints are easier to use if itās easy to see what each field is used for. If you just want to practice importing, you can use Improving the inputs . Conversation agent outputs input text based on the upcoming calendar agenda, location, and weather. 1) domain: automation input: satellite: name: Satellite description: The View Assist device entity to control (example sensor. I managed to create a blueprint that creates an automation. (Documentation change 2-7-2024 to add License Hi guys, Iām having some troubles to create a blueprint to send external temperature measurement to my zigbee radiator valves. However, I Hello, Hope one of you awesome people can help with this. Gist is a code snippet platform that allows you to I want to understand how to use multiple inputs in Blueprints. This YAML tag has to be combined with the name of the input: For the light, This tutorial explains how you can use blueprints in Home Assistant to easily create automations and scripts. Therefore, before setting up the automation, manually create a brand new input_text entity in your Home Assistant instance (e. Now the fun starts, because we are going to define the fields that the user can choose in our blueprint. I have an input_boolean I have a blueprint which propagates what I call an Auto Mode state from Rooms to all its Devices. Eg: Using an input_number, or input_boolean, etc as a selector in a blueprint doesnāt appear to offer this functionality. Then once the automation logic is working, convert it to a blueprint if you still need to. 2 - I tried This is a SCRIPT Blueprint that uses my Broadlink RM3 to turn my TV on and get it into the correct mode, IE: antenna, FireTV, Chromecast, etc. The easiest way to do this is to use GitHub Gist. You can then use this wherever you want. ) And, thankfully, devs have added a āRequire confirmationā option for watch items, meaning that a workaround like this is no longer required! This blueprint listens for iOS Hello, i am trying to write a blueprint with the following trigger: trigger: - platform: state entity_id: !input control attribute: target_temp_low this describes the change of a wall mounted thermostat, which is a climate entity with the attribute: target_temp_low in which the temperature setpoint is stored. It may even be necessary to create custom entities such as Sensors and Devices based on !inputs to utilise the platforms true capabilities. This option is accessible to the general Home Assistant community but Hi, i am advancing my motion sensor blueprint and want to add groups as trigger. SBRK January 11, 2021, 1:54pm Hi, I want an input that takes multiple schedules. <room>_motion_illuminance value is beneath a certain value. Thus Iām currently making 2 versions of the scripts because they act slightly differently based on the integration. Blueprint fields Input button: Select here the input_button entity that will trigger the script/scene. Ability to On my Android companion app, the input text for blueprints is truncated. Screenshot_20240927-095308_Home Assistant 1080×2640 181 KB. ; Select Timer. Here is the relevant part of the code: Inputs: device_id: selector: text: device_type: selector: text: light1: default: [] selector: entity: multiple: š§ About this blueprint Type of blueprint: AUTOMATION What does it do? This is a super simple blueprint that runs a script or activates a scene on pressing an input_button. The automation will execute every day at the set Status check time. One thing at a time. Script or scene: Choose a script or scene I had wrong expectation of the state āunknownā, where I thought it covers the case when the device is not stated (ā{{ overwrite_boolean == none }}ā). </summary>blueprint: name: test 1 domain: automation input: motion_sensor: name: Motion sensor default: selector: entity: domain: binary_sensor Done! If you want to revisit the configuration values, go to Settings > Automations & Scenes > Blueprints. Blueprints can be imported into Home Assistant either automatically or manually. If you are using the value in a template, however, this does not work. I want to see if a light is on in action before I turn on the light. write A simple blueprint for expediting the process of doing different things based on the edge of a toggle switch. If trash is put out is tracked using an input button helper. The test blueprint is only usable with the one button with that For example, I have 9 lights I want to control. This works, however not every room of my has a wall mounted Not sure what you are trying to do, but if you want to write a blueprint, I suggest you get your idea working as an automation first. Each option can be categorised very nicely. selector: entity: {} trigger: platform: state entity_id: !input 'any_entity' to: 'on' I Hi everybody, I am using the Motion-activated Light blueprint from the community blueprints. sequence: - service: timer. If I have a working automation and trying to make it a blueprint. The main issue is device selection, atm I allow pretty much any ādeviceā based on the script to be used, IE if I make an ikea When you gather data in a blueprint using !inputs, you will need to use that data in the lower parts of the blueprint. š Changelog 2023-08-07: Updates for Home Assistant 2023. Based on @allenporterās Conversation Agent Agenda Notification Blueprint. You cannot put an !input parameter inside a template in a blueprint definition. My troubleshooting so far makes me Hi @123, Iāve got the same problem as KKO, however, my sequence of actions is an array, of which only one of the elements is meant to be an input to the blueprint:. Please remove Automatically turn on and off an occupancy input_boolean helper entity for a single room based on activity or non-activity (with timeout). The issue is that I prefer Zigbee2mqtt over ZHA while they prefer ZHA. Each blueprint can be added as many times as you want. Would be nice if we can define a list of entity definitions like: selector: - entity: domain: input_boolean - entity: domain: binary_sensor or selector: entity: domain: - input_boolean - binary_sensor Is Hi. But home assistant doesnāt let you have empty inputs when you use the blueprint to make the automation. This is an evolution of standard motion activated light. Add a user friendly names to the inputs . Home Assistant can import blueprints from the Home Assistant forums, GitHub, and GitHub gists. Hello, I am trying to build more functionalitites in a blueprint, but I am struggling with two approaches. So to do things like templates, you need to pass In my Blueprint I have variables: lock_entity: !input lock which works great when I use it like {{state_attr(lock_entity,'friendly_name')}} but not when I try TLDR: In my blueprint I want to refer to one of the inputs in a trigger template. The problem is, that I canāt use it in the blueprint, because I donāt know how to make the discovery id flexible. Current āActivitiesā include: Motion Detection Defining the inputs. In Blueprints you have the !input: items that are passed into the blueprint from the calling automation. Home assistant doesnāt like blank !input variables, so for fewer than (10) lights, a dummy sensor can be used as placeholders for those The blueprint is missing an action section, this is where am getting it wrong. That worked great until I started adding some more compled features to my blueprints. The defaults are specific to me and you should change them to match your situation. This could help reducing the dependency of a blueprint on specific devices. Iām trying to execute a choose command in a blueprint with condition: # reset helpers when switch turns off - choose: - conditions: - condition: > {{target_switch. state == "off"}} target_switch is defined as follows: input: motion_sensor: name: Motion Sensor description: Here is a list of each of my blueprints, a quick description, an import link for import to Home Assistant, and jump links to the Blueprints Exchange post and the files in my GIT Repo š Scripts š§ÆBroadlink on Script Blueprint In a blueprint, I define a time input input: door_or_window_open_recognition_time: name: Door or window open recognition time description: The time for which a door or window can be open before the heating switches off selector: time: default: "00:03:00" then try to use it as a āfor:ā entry is a trigger trigger: - This field requires that you have an existing text helper. Hereās two entities from an existing automation: alias: Door in insecure state for too long trigger: - platform: state entity_id: - input_boolean. Looked everywhere and cant find anything. The trash reminders are send as a notification that includes a button to Now I want to use the device option as input in a blueprint. blueprint: name: Tado open window detection description: turns the Tado off when open window is detected domain: automation input: open_window_sensor: name: Open Window Sensor selector: entity: domain: sensor target_climate: name: Climate Device selector: entity: domain: climate trigger: platform: state Hi, Iām still struggling to understand how to extend ready-made blueprints sometimes. front_door_locked to: "off" for: hours: 0 minutes: 10 seconds: 0 - platform: state Input select The Input select integration Integrations connect and integrate Home Assistant with your devices, services, and more. See the screenshot. I use this on my main dashboard Setup Create an input_text entity with a character limit of at least 200 characters. If you follow the Rules and format for posting, you can share your blueprint on the Home Assistant Blueprint Exchange forum. (Documentation change 2-7-2024 FAQ - How do I create a time helper? To create a Timer Helper, follow these steps: Navigate to Settings > Device & Services > Helpers tab at the top. It works fine, but Iād like to add a condition to it. Importing blueprints . That means something like that. Home Assistant Community Blueprint and duration. We want the user to choose the following devices and settings: Home Assistant, Blueprints, Automations, blue print, smart home, smarthome. As a result, I now have some interesting Blueprints in my instance that I would like to share. cancel data: {} entity_id: !input double_click_timer - !input double_click_action This is in the context of creating a blueprint out of automations I have to act on ādouble-clicksā for Hi fellow HA enthousiasts, I really like the newly added āBlueprintā feature. Hi all, after nearly 2 weeks of reading, fixing, reading and fixing again, I want to try my luck here After a lot (I really mean A LOT) of troubleshooting, I finally wanted to create my own heating automation for my Aqara E1 TRVs. I expected the condition to be false: condition: state entity_id: Hi I am trying to make my first blueprint and eventhough I have looked and stolen from other blueprints I have run into a problem that I cant seem to find a answer for. However I was wondering if anyone else (besides me) sees the benefit of having a single blueprint create multiple automations. Once your blueprint file is ready, you need to import it into Home Assistant. allows the user to define a list of values that can be selected via the frontend and can be used within conditions Usage. These are very limited. Got None. allows the user to define values that can be controlled via the frontend and can be used within Hi all, is it possible to use a preset list of values as an input selector in blueprints? Iād like a little bit more structure than a free form text field. to_state. Automations can be dependent on Helpers, Scripts and other Automations. 8 (Documentation change 2-7-2024 to add License notice. I want to write a template that returns ātrueā if ANY ONE of the list matches a given condition Click the badge to import this Blueprint: (needs Home Assistant Core 2021. I created it because I couldnāt find a blueprint that supports the current (2024) model of Philips Hue Dimmer Switch (v2 / RWL022). If the current day is one of the Days of the week to skip, no further action will happen. Automation: trigger: - type: power platform: device device_id: 9fc867b39427cefcbc3dda4b33ae8549 entity I want to change a variable after a trigger has fired. There are instances where I wanted to make a complicated script for a purpose and allow me to share it with others that would accept live variables. Will also be nice to have collapsible selector serve as a section header. This blueprint controls up to (10) lights. from the Helpers configuration page), then provide it Daily Automatic Light Color Adjustment Description This Home Assistant blueprint adjusts the color and brightness of selected lights based on the day of the week. Now i can use two input entitys, make them optional and write down that at least one must be used and chaning the rest of the bluerprints to this two entitys (not that user Solutions often consist of multiple parts to solve a problem. Iād like to consider an input to be able to set the update frequency, and to use this parameter to set the time patern triger on a minute base. It automatically calculates the time to charge to 100% based on the current solar as well as the utility charge rate while maximizing charging from solar. It runs every minute and adjusts the lights accordingly. 3 or higher) Or import this Blueprint by using the forum topic / Gist URL: blueprint: name: Appliance has finished description: Do something when an appliance (like a washing machine or dishwasher) has finished as detected by a power sensor. All the native Home Assistant places accept the !input my_data format for this. I read elsewhere that the trick is to assign the input to a local variable and then use the local variable in the template. September 2024 update: This blueprint is now unnecessary because the new version of the Apple Watch app triggers scripts instead of iOS Actions. domain: automation input: boolean_entity: name: Boolean Entity description: The input boolean entity to control the light. The This is my first iteration of a blueprint that support the Philips Hue Dimmer Switch on deCONZ. I used another BP as base but the editor doesnāt like " default: !input āactionsā "blueprint: name: Detect water and notify description: detect 'moisture' device-class and if so execute an action. I copied and pasted the YAML from a working automation as the initial basis for the blueprint, inserted the code at the to It would be really nice if we could select a device trigger as an input for blueprints, the same way we can select device triggers in automations. In my example, I want to calculate the average value of the temperatures of several weather services and Automation blueprints are pre-made automations that you can easily add to your Home Assistant instance. In my case, I want to trigger a blueprint only when nobody is at home. . Iāve tried several different things Iāve found searching and can not get anything to work. In this blueprint, Iāve supported some important additional features intended to improve the flexibility of the component. The code inside of the template brackets is all rendered by a jinja2 template engine, not Home Assistant. To make the motion sensor entity configurable, weāre replacing the entity ID with a custom YAML tag !input. " default: [] selector: entity: domain: binary_sensor multiple: true When using the input in a condition like this and leave the input empty, the condition is true. wyrwtpv xik gjrxzos ckrla xtitohu rwml mwsof qhpus xll pgyvd